Far Eastern server world of tanks. Server locations in World of Tanks. World of Tanks does not work

Massively multiplayer games may not require much from your computer, but they can be very slow and glitchy. What could be the problem? The fact is that for the game you need to connect to one of the servers of this project, which can be located in different parts of the world. And the further the server is, the worse the signal will be - accordingly, the game performance will be lower. Thus, even if your computer's configuration is twice as high as the stated system requirements, you may have trouble connecting to a distant server. The same applies to World of Tanks - the most popular of our time. Therefore, if you want to enjoy this game, it is important for you to know where the World of Tanks servers are located. This will help you make the right choice.

Main servers

It should be said right away that this project was created by a company from Belarus, but the main servers ended up in Russia, since there is much more functionality here. Therefore, if you want to find out where the World of Tanks servers are located, then you should start from Moscow. It is in the capital of the Russian Federation that you will find the largest number of clusters in the world. There are five of them here - the first, second, fifth, sixth and seventh. If you live in Moscow or nearby this city, then it is best for you to connect to these servers, since the signal will simply be perfect, and you will not experience any difficulties caused by this particular problem. Naturally, no one guarantees you perfect performance, but this problem, at least, will definitely not bother you. But what about those who do not live in Moscow, but also want to play? To do this, you need to find out where the World of Tanks servers are located in other cities, both in Russia and abroad.

Other Russian servers

If you are interested in where the World of Tanks servers are located in other cities of the Russian Federation, then you can try to connect to the fourth and eighth clusters. The first is in Novosibirsk, and the second is in Krasnoyarsk. However, the list of RU servers is not limited to them. The fact is that two more of them are located outside the Russian Federation, but at the same time they are nominally considered to be Russian. This is the third cluster, which is located in Germany, in the city of Frankfurt, as well as the newest, the ninth cluster, the location of which is Amsterdam, i.e. the Netherlands. Thus, a rather impressive territory has already been covered, and millions of players can join the tank battles. But this does not end there - there are also other clusters that are located outside the Russian Federation and do not belong to Russia. Therefore, you should wonder where the World of Tanks servers are located. RU8 is a good option for those who live outside the Russian Federation, but would like to play on Russian servers. But this option is not suitable for everyone.

German servers

World of Tanks is popular all over the world, but the second most common country for this project is Germany - it is here that there are four more servers. Of course, many are trying to find out where the World of Tanks servers are located - RU8 is an excellent indicator, since there are not only Russian-speaking representatives there, but also other representatives. However, directly in Germany, all four clusters are located in one city - in Munich. Accordingly, the farther a gamer is from this city, the worse the performance of this game will be, regardless of which computer he owns. So, now it's worth returning to the question of other countries and remembering the RU9 server. Germany and the Netherlands are the countries where World of Tanks servers are located. RU9 is a Russian server located in Amsterdam, but there are also purely Dutch clusters in the Netherlands.

Netherlands

If you are interested in World of Tanks servers in other countries of the world, then you should definitely pay attention to those located in the Netherlands. Of course, for residents of the Russian Federation this is not a very relevant option, since these clusters are one of the most remote among all available. However, if someone goes on vacation or lives in the western part of Europe, then this information will be extremely useful for them. All the same Amsterdam serves as a location for four more servers, to which residents of the Netherlands and other countries can connect.Accordingly, this way covers almost the entire EU territory, so that World of Tanks can no doubt be called not just an international, but also a global game. Why? The fact is that the distribution of the game is not limited exclusively to Europe. Now you know where the World of Tanks RU servers are located, as well as German and Dutch ones. But this still does not end there.

US East Coast

Naturally, if you are wondering where the World of Tanks servers are located, then we should not forget about the United States of America, since there you can find clusters for almost every massive multiplayer game, not forgetting that many of them were created there. ... Accordingly, three servers located in Washington are responsible for the East Coast and the East US. Given the power of American hardware, residents of the central United States do not see much of a difference in gaming performance compared to those living in Washington. But it is still worth noting that there is a difference, albeit small, so those who live closer to Washington find it much easier. But what about those who are not even in the center, but on the West Coast? Where can they find World of Tanks servers? Where are the World of Tanks servers located for the second half of the United States?

US West Coast

Don't worry - the Americans have everything under control. The fact is that the three Washington clusters are far from all that the United States has in stock. Los Angeles also has three servers that are no less powerful than Washington's, so they can provide the opportunity to play World of Tanks for the second half of the population of this country. Naturally, it is much more enjoyable to play WoT if you live right in Los Angeles or Washington, or at least somewhere nearby, as the productivity increases significantly. You will never have problems with FPS, lags or sagging. But you should also pay attention to the fact that the clusters are located in such a way as to cover as large an area as possible, so there is no need for another WoT point in the United States yet.

Korea

As everyone knows very well, Koreans are one of the most advanced gamers - their professionals win many championships, they can train in computer games for days, so it can be difficult to compete with them. In World of Tanks, they are also specialists, since they have their own server - and not even one. Seoul has three powerful clusters that allow everyone to play WoT. Naturally, the capacity would be enough for the whole of North Korea, but, alas, no one there is having fun in this way.

China

Another country in which computer games have been elevated to a cult - though not as comprehensive as in South Korea. The fact is that the Chinese are trying to achieve perfection in everything, and therefore a tank simulator for them - in which they definitely need to achieve maximum results. However, there is no exact data on the number and location of game clusters for this country. According to one source, there are only two servers, one located in Hebei and the other in Shanghai. However, according to another source, there are actually twice as many servers - the other two are located in Chengdu and Guangzhou. Accordingly, you can also try to connect to these clusters, but you are unlikely to get an excellent result. Moreover, 99% of the players there will speak their own language, which you are unlikely to understand.

Singapore

Only one server of this game was left unmentioned - and it is located in Singapore. It is unlikely that this information will help Russian players, but knowledge is always useful. Who knows what fate the WoT fan will bring to Singapore or somewhere nearby - then he can easily connect to this cluster and play with maximum comfort. Moreover, other players may see the name SEA1 - and immediately realize that there is no point in connecting to such a cluster, because it is located very far away. Accordingly, having all the information described above, you can easily find the server you need, connect to it and play World of Tanks without any problems. If any problems do occur, then you can immediately rule out problems with the server if you are in the immediate vicinity of its location.

    A very difficult and at the same time easy question. It is logical to answer that you need to play on the server where the ping is lower and now, with the latest update, you can already see the best ping when choosing a server in the game client (and not installing mods). WOT servers are located in different regions (information can be found here). But it is more difficult to answer in terms of the presence of crayfish and deer on the server and where there will be fewer leaks (lost battles). It is noticed that if abandon (do not visit) the server for a month or more, then winning battles will begin on this server, which means we conclude that there is a player's server statistics and the server itself balances victories and defeats. By the way, Jov (the whiner) has long stuttered by accident that he raises statistics on the 4th server from 2 to 4 am Moscow time. This means there is a loophole (perhaps even probably bought) for donors and extras. It is noticed that if you buy a premium for a year, then very often the player is in the top and wins in battles. Now, when the game has turned into a full donate (wipe and wipe money), and the developers do nothing to improve it, many players have gone to armature; (and in vain, the potato stuttered about buying it) and therefore there are more than 50 in the game percent of bots. So advice: look for your combination of victories on servers. My friend raises the stat on is-3 like this: they play in a platoon (combine 3 or 2 players), if the defeat starts, they scatter and fight alone. New combinations every day. In general, I have an interesting combination (it works often): ru 3 the first 3 battles of a victory, I go to ru 4 or ru 8 (there will be 3 defeats, it is checked), the first 3-5 fights are plum, then 5-7 victories, 7 server victories after 2 am (Moscow time) and then, several in a row and that's it. I play without donation.

    The server on which you can play the online game World of tanks is best to choose automatic... That is, you put a daw in front of the inscription - select automatically and the launcher will send you to the server with the least load, where there is a certain number of players. That is, it groups everything in a balanced way, which is extremely convenient for everyone - and the servers do not strain, they work stably and the end user plays without lags!

    There is, of course, the second option, when a gamer can choose a server according to his preferences, then look for a ping and the like. But internet speed is also key here!

    For several years spent playing in World of tanks, I concluded that it is better to let the server be selected automatically (auto before entering the game), because then the drains become ten times less, and if you constantly choose the server you like, then the drains are constant and inevitable, 45 percent. I don't know why, but it works. It's my opinion.

    Play first) There are many players and are looking for a game quickly

    I have been playing tanks for the fourth year and I also asked myself this question. Which server is better to play on. Let's try to consider the issue from a technical point of view. Now there are a lot of servers and each is designed for a certain territory, I'm not saying that you can't play on them. Simply on the site you can see the belonging of each server to a certain region. To select a server with a low ping, you can use mods (for example protanks;), they will show which server has less load and therefore less brakes and glitches, so that there are no situations like mine in the video below.

    When choosing a server for a game like World of tanks, you need to pay attention to the fact that it would be good to choose a server with a low ping. In order to determine the choice of a server for this indicator, use the special tank mod, which will just show which of the servers has a lower load. And already based on this, you can conclude that the game on this server will slow down and freeze less.

    Well, as an option, you can simply give preference to automatic selection.

    It is better to play on the server where you have less ping. I prefer the 2nd and 5th servers, I don't even know why) Just when I go into the game, the hand itself is already reaching for the choice of one of these servers. In general, so that you know, this game is very addictive, so if you are not very keen on it, you better delete it.

As players in the World of Tanks become more and more relevant, the issue of signal latency (ping) in the game and the load of game servers becomes more and more urgent. In this post I will try to highlight the most pressing issues: how do clusters differ from each other, what is the busiest server, etc.

Today, World Of Tanks has 4 game servers (otherwise, clusters), which are located in different regions:

Russian WoT servers

European WoT servers

China

America

Southeast Asian region

The Republic of Korea

Which server should you choose?

When choosing a server, it is worth starting from the subsequent game actions: if you want to play in a company, then you will be interested in RU1 (unless the ping is, of course, not higher than 100), if you just play for your pleasure, then your choice is a server with a minimum ping (signal delay ).

How to check ping test?

Open the start menu / run / cmd / ping x.x.x.x [Comment: letter x replaces a number, letter addresses are entered as is) + enter

How to connect to EU server via RU client?

In short - nothing. This is explained by the fact that the database of player accounts on the servers is different.

Which server is the busiest?

RU1. It is quite difficult to arrange the servers in descending order, because the demand for the game in different regions fluctuates depending on the time of the region.

To play with maximum comfort, when you enter the game, in the "Server" field, select "Auto" and thus (most likely) you will be connected to the server that is best for you.

Download World Of Tanks server

Probably very many people who are not burdened by worldly concerns have already thought about opening their own WoT server with blackjack and preference. This does not happen for many reasons. First and foremost, the data on the settings and configurations of the WoT servers are known only to the staff of the technical department of the studio. Therefore, the server cannot be downloaded and the pirate clusters are also not organized. So it goes.

Each online game has a limit on the number of players who can be in it at the same time. In order to somehow solve this problem, they connect additional servers that divide users geographically and ensure uninterrupted full-fledged stable operation of each part of the game world.

It is worth thinking about changing the game cluster in case of problems with the gameplay, such as:

Permanent and systematic disconnection from combat.
The inability to even enter the game.
Due to the large number of players.
Incorrect work with a decrease in the amount of transmitted digital information.

The material on where the World of Tanks servers are located will help to determine the selection of the required play space.

By the way, not every Russian server with the RU designation is located in Russia.

Here is a list of RU servers, their geographic affiliation and regional location:

Russian domains with numbers 1, 2, 5, 6, 7 are located in Moscow, Russia.
Domain number 4 is located in Yekaterinburg, Russia.
Server 8 is located near Krasnoyarsk, Russia.

Cluster RU 3 is the only RU server located in Europe. Location - Frankfurt, Germany.
Number 9 is located in Khabarovsk, Russia.
Server 10 - Pavlodar, Kazakhstan.

In addition to the Russians, there are servers with the EU designations, which are based in Europe.

According to the latest data, there are servers in the main cities of Germany and the Netherlands

There are also Chinese counterparts that take on gigantic loads due to the large number of players. According to the latest data, there are now 4 Chinese cluster offices.

Below is a list of where the World of Tanks servers are located, which lists the resources that were not included in the main list due to their low popularity and remote geographic location:

US 1 - United States of America.
US 2 - United States of America.
SEA 1 - Republic of Singapore.
ROK 1 - Republic of Korea.

As you can see, there are a huge number of options, everything was done for the benefit of tankers, so as not to interrupt the gameplay with technical failures.

By correctly distributing the gaming community across servers, you can guarantee uninterrupted and high-quality operation of each of them. Many of the players deliberately move to the servers of other countries in order to adopt the gaming experience of foreign combat comrades.


All players have their own favorite server, and they play only on it, refusing to play on others, saying that: "I have no luck there." Maybe. But when have you tried playing on other servers? Long. I advise you to try it, maybe even better luck.

But this already directly depends on the server you have chosen. How is it going in World of Tanks? We press the "W" button (go forward), our computer transmits information to the game server, this server confirms the action, and transfers the information to ours and our allies' computer (If we are in the light, then to the computers of our opponents). Why did I tell you this? "Elementary Watson". You see, each server is physically in a different location. What does it mean? For example: WE are located in Moscow (or near Moscow), and instead of choosing a server located in Moscow, we chose a server that is, say, in Vladivostok. What will we get? And we, dear friends, will get a very long delay in the game, and besides, a high ping. And why? Yes, because through the Internet, information is transmitted quickly, but nevertheless, when transmitted over long distances, they are tangible. In this case, the transmission goes through half of Russia, and this, as you know, is not a small country, therefore, the delays are significant.

The choice of server should be done according to this principle! Luck is a relative matter, it can come and it can go.


Where are World of Tanks game clusters located?

Russia

  • RU1 - Russia, Moscow (login.p1.worldoftanks.net)
  • RU2 - Russia, Moscow (login.p2.worldoftanks.net)
  • RU3 - Netherlands, Amsterdam (login.p3.worldoftanks.net)
  • RU4 - Russia, Novosibirsk (login.p4.worldoftanks.net)
  • RU5 - Russia, Moscow (login.p5.worldoftanks.net)
  • RU6 - Russia, Moscow (login.p6.worldoftanks.net)
  • RU7 - Russia, Moscow (login.p7.worldoftanks.net)
  • RU8 - Russia, Krasnoyarsk (login.p8.worldoftanks.net)

Europe

  • EU1 - Germany, Munich (213.252.131.21, 213.252.131.31, 213.252.131.41, 213.252.131.51) (login.p1.worldoftanks.eu)
  • EU2 - Netherlands, Amsterdam (185.12.240.100, 185.12.240.110, 185.12.240.140, 185.12.240.150) (login.p2.worldoftanks.eu)

China

  • CH1 - China, Hebei (Shijiazhuang) (221.192.143.165) (wotcn1-slave-165.worldoftanks.cn)
  • CH2 - China, Shanghai (114.80.73.87) (wotcn2-slave-87.worldoftanks.cn)

According to information from Eurovik:

  • CH1 - China, Langfang, Hebei Province (China Unicom, North) (221.192.143.171) (login.cn-n.worldoftanks.cn)
  • CH2 - China, Shanghai (China Telecom, center / east) (114.80.73.86) (login.p1.cn-s.worldoftanks.cn)
  • CH3 - China, Chengdu, Sichuan (China Telecom, southwest / northwest) (61.188.177.45) (login.p2.cn-s.worldoftanks.cn)
  • CH4 - China, Guangzhou, Guangdong (China Telecom, South) (183.61.253.44) (login.p3.cn-s.worldoftanks.cn)

USA

  • US1 - USA, Washington (209.170.73.34, 209.170.73.54, 209.170.73.64) (login-p1.worldoftanks.com)
  • US2 - USA, Los Angeles (162.213.61.85, 162.213.61.63, 209.170.73.70) (login-p2.worldoftanks.com)

Southeast Asian region

  • SEA1 - Republic of Singapore, Singapore (103.9.183.37) (login.worldoftanks-sea.com)

The Republic of Korea

  • ROK1 - Republic of Korea, Seoul (121.78.67.11, 121.78.67.21, 121.78.67.31) (login.worldoftanks.kr)

Vietnam

  • VN1 - Vietnam, Hanoi (117.103.201.18, 117.103.201.22, 117.103.201.12) (login.worldoftanks.vn)

Choosing the best server with WOT Ping Server


Despite the simplicity and reliability of the method described above for determining the best server, the most understandable for the average user would be to use the specialized utility WOT PING SERVER (Program page). The WOT PING SERVER program is designed to analyze the quality of the Internet connection with ten WOT game servers. The program has an intuitive interface and multilingual support, which in turn allows you to determine the most suitable server for a comfortable game in a couple of clicks.

Choosing the best server with Wot Ping Clusters


The advantages over other analogs are that the entire ping is displayed in the form of a graph and to the right of it, in text format for clarity. Also for a stable connection, a cluster is calculated on which packet loss is minimal or absent. But the main advantage of the program is that the most suitable server is displayed in the results. The application is multithreaded, so it doesn't freeze when pinging. The configuration file has been implemented, which means you can add an unlimited number of clusters (servers). There is a possibility to choose the number of attempts and the interval between them. (Official Forum Thread) System Requirements - Microsoft .NET Framework 4

Building a small server ping program

The easiest and most reliable way to ping servers is:
  1. Create a Text Document.txt file
  2. Insert the code below into it
  3. Rename it to ping.bat
  4. Run
Code to be inserted into a text document for the RU region.
@echo off
color 0a
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU1 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p1.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU2 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p2.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU3 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p3.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU4 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p4.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU5 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p5.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU6 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p6.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU7 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p7.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU8 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p8.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ####################
@pause
You should end up with something like:

Fortune


Oddly enough, most players make their choice precisely according to this principle. They are "lucky" on this server, and "unlucky" on the other. Delirium and nothing more. The game has nothing like it, and never will. Nevertheless, it sometimes happens that many times in a row there are some losses, and throws to the maximum possible level for this technique. In this case, changing the server is useful, as this server is dominated by levels that are not beneficial to us. Then you can go to another server, where the situation is the opposite: our levels dominate.

conclusions

  • The server must be selected according to the results of pinging and tracing
  • You need to know 2 or 3 servers close to us, so that in case of frequent hitting not in the "top", but in the "op", change the server.

Special thanks to:

sawa262

little_boy_acc_green

I think that's all. Have a good bend for the tankers, and remember: "The main part of any weapon is the head of its owner.".