How servers are distributed in wot. Secrets of WOT - how to choose a server. By the way, not every Russian server with the RU designation is located in Russia.

The most successful multiplayer projects have a huge number of game servers around the world. This guarantees a stable connection and a quality connection, even when gamers are located in different parts of the world. The further the player is from the server closest to him, the worse his connection will be. Accordingly, if a developer wants users to register in his game and spend time in it, he needs to open as many servers as possible. Accordingly, the gamer should also know exactly where the servers are located, because he may try to connect to the one that is too far from him, so the connection will be worse. But there is probably a server nearby that will provide the player with an ideal connection. Considering the fact that World of Tanks is one of the most popular multiplayer projects in the world, it is worth considering the location of World of Tanks servers.

Main servers

Considering the fact that this game was developed in Belarus, it is quite logical that most of the servers will be located somewhere nearby. For some reason, the developers decided not to trust the maintenance of the clusters to their compatriots, so most of them are located in the neighboring country - Russia. Most of the players in this project are from Russia, so absolutely no one complains - only the Ukrainians are a little indignant, because their signal is extremely bad. In any case, you need to know the location of World of Tanks servers in order to understand which one is better to connect to. The most popular are servers numbered 1, 2, 5, 6 and 7, because they are located in the capital of the Russian Federation - Moscow, and they also have the main load. However, these are not all clusters located on For example, server number 4 is located in Novosibirsk, which significantly expands the location of World of Tanks servers. RU 8 - which is located in Krasnoyarsk, which allows you to play "World of Tanks" practically throughout the entire territory of the Russian Federation without any problems.

Special Russian servers

As you already understood, seven Russian servers are located on the territory of the Russian Federation. However, it is worth noting that all sources say that there are nine in total - where are the remaining two? What is the real location of the World of Tanks servers? RU3 / RU4 - how big can the difference be between them? As it turns out, it's not just big - it's huge. The fact is that the fourth server, as mentioned earlier, is located in Novosibirsk. But the third is located in Germany, in the city of Frankfurt, but at the same time it remains Russian. The same is the case with the ninth Russian server, which is located in the Netherlands, in the capital of the country, Amsterdam. As you can see, the location of World of Tanks servers is quite convenient and covers an impressive part of the world. However, these are only Russian servers, and there are also foreign ones.

European servers

In Europe, the location of World of Tanks servers is not very wide, but it is enough to maintain a stable and high-quality connection in almost the entire EU. Clusters are located in only two countries - the Netherlands and Germany. There are four of them, but they are all located in two cities - Amsterdam and Munich, respectively. Thus, it is possible to cover a fairly large territory, both eastern and central, and therefore everyone is satisfied, no one has any complaints. In the case of World of Tanks, the location of the servers in European countries was chosen very well.

American servers

It's no secret that the Americans are also willing to play in Belarusian production. Therefore, it should not be surprising that there are servers in the United States of America. Their total number is only six, but even this is quite enough for a huge part of the United States to have quality access to the "World of Tanks". However, the servers are located only in two cities - Washington and Los Angeles. If you live at a great distance from them, you, of course, may have certain problems if you want to play World of Tanks. The location of the servers, however, allows almost all Americans to play without any glitches and lags.

Asian servers

Everyone knows that Asians are the craziest gamers in the world. They win almost all championships and championships in computer games, they can sit at computers and consoles for a day, it is with Asians that all sorts of incidents happen, when, for example, they forget to eat because of the games. Therefore, it is not surprising that there are also eight servers in Asia. Four of them are located in different three of them can be found in Seoul, and another is located in Singapore. Thus, the game World of Tanks was able to wrap almost the entire world with server networks, so you can connect to it almost anywhere in the world, and you are unlikely to have connection problems.

As players in the World of Tanks become more and more relevant, the issue of signal latency (ping) in the game and the load of game servers becomes more and more urgent. In this post I will try to highlight the most pressing issues: how do clusters differ from each other, what is the busiest server, etc.

Today, World Of Tanks has 4 game servers (otherwise, clusters), which are located in different regions:

Russian WoT servers

European WoT servers

China

America

Southeast Asian region

The Republic of Korea

Which server should you choose?

When choosing a server, it is worth starting from the subsequent game actions: if you want to play in a company, then you will be interested in RU1 (unless the ping is, of course, not higher than 100), if you just play for your pleasure, then your choice is a server with a minimum ping (signal delay ).

How to check ping test?

Open the start menu / run / cmd / ping x.x.x.x [Comment: letter x replaces a number, letter addresses are entered as is) + enter

How to connect to EU server via RU client?

In short - nothing. This is explained by the fact that the database of player accounts on the servers is different.

Which server is the busiest?

RU1. It is quite difficult to arrange the servers in descending order, because the demand for the game in different regions fluctuates depending on the time of the region.

To play with maximum comfort, when you enter the game, in the "Server" field, select "Auto" and thus (most likely) you will be connected to the server that is best for you.

Download World Of Tanks server

Probably very many people who are not burdened with worldly concerns have already thought about opening their own WoT server with blackjack and preference. This does not happen for many reasons. First and foremost, the data on the settings and configurations of the WoT servers are known only to the staff of the technical department of the studio. Therefore, the server cannot be downloaded and the pirate clusters are also not organized. So it goes.

5 years and 2 months ago Comments: 29


All players have their own favorite server, and they play only on it, refusing to play on others, saying that: "I have no luck there." Maybe. But when have you tried playing on other servers? Long. I advise you to try it, maybe even better luck.

But this already directly depends on the server you have chosen. How is it going in World of Tanks? We press the "W" button (go forward), our computer transmits information to the game server, this server confirms the action, and transfers the information to ours and our allies' computer (If we are in the light, then to the computers of our opponents). Why did I tell you this? "Elementary Watson". You see, each server is physically in a different location. What does it mean? For example: WE are located in Moscow (or near Moscow), and instead of choosing a server located in Moscow, we chose a server located, say, in Vladivostok. What will we get? And we, dear friends, will get a very long delay in the game, and besides, a high ping. And why? Yes, because through the Internet, although information is transmitted quickly, nevertheless, when transmitted over long distances, they are tangible. In this case, the transmission goes through half of Russia, and this, as you know, is not a small country, therefore, the delays are significant.

The choice of server should be done exactly according to this principle! Luck is a relative matter, it can come and it can go.


Where are World of Tanks game clusters located?

Russia

  • RU1 - Russia, Moscow (login.p1.worldoftanks.net)
  • RU2 - Russia, Moscow (login.p2.worldoftanks.net)
  • RU3 - Netherlands, Amsterdam (login.p3.worldoftanks.net)
  • RU4 - Russia, Novosibirsk (login.p4.worldoftanks.net)
  • RU5 - Russia, Moscow (login.p5.worldoftanks.net)
  • RU6 - Russia, Moscow (login.p6.worldoftanks.net)
  • RU7 - Russia, Moscow (login.p7.worldoftanks.net)
  • RU8 - Russia, Krasnoyarsk (login.p8.worldoftanks.net)

Europe

  • EU1 - Germany, Munich (213.252.131.21, 213.252.131.31, 213.252.131.41, 213.252.131.51) (login.p1.worldoftanks.eu)
  • EU2 - Netherlands, Amsterdam (185.12.240.100, 185.12.240.110, 185.12.240.140, 185.12.240.150) (login.p2.worldoftanks.eu)

China

  • CH1 - China, Hebei (Shijiazhuang) (221.192.143.165) (wotcn1-slave-165.worldoftanks.cn)
  • CH2 - China, Shanghai (114.80.73.87) (wotcn2-slave-87.worldoftanks.cn)

According to information from Eurovik:

  • CH1 - China, Langfang, Hebei Province (China Unicom, North) (221.192.143.171) (login.cn-n.worldoftanks.cn)
  • CH2 - China, Shanghai (China Telecom, center / east) (114.80.73.86) (login.p1.cn-s.worldoftanks.cn)
  • CH3 - China, Chengdu, Sichuan (China Telecom, southwest / northwest) (61.188.177.45) (login.p2.cn-s.worldoftanks.cn)
  • CH4 - China, Guangzhou, Guangdong (China Telecom, South) (183.61.253.44) (login.p3.cn-s.worldoftanks.cn)

USA

  • US1 - USA, Washington (209.170.73.34, 209.170.73.54, 209.170.73.64) (login-p1.worldoftanks.com)
  • US2 - USA, Los Angeles (162.213.61.85, 162.213.61.63, 209.170.73.70) (login-p2.worldoftanks.com)

Southeast Asian region

  • SEA1 - Republic of Singapore, Singapore (103.9.183.37) (login.worldoftanks-sea.com)

The Republic of Korea

  • ROK1 - Republic of Korea, Seoul (121.78.67.11, 121.78.67.21, 121.78.67.31) (login.worldoftanks.kr)

Vietnam

  • VN1 - Vietnam, Hanoi (117.103.201.18, 117.103.201.22, 117.103.201.12) (login.worldoftanks.vn)

Choosing the Best Server with WOT Ping Server


Despite the simplicity and reliability of the method described above for determining the best server, the most understandable for the average user would be to use the specialized utility WOT PING SERVER (Program page). The WOT PING SERVER program is designed to analyze the quality of Internet connections with ten game servers of the WOT game. The program has an intuitive interface and multilingual support, which in turn allows you to determine the most suitable server for a comfortable game in a couple of clicks.

Choosing the best server with Wot Ping Clusters


The advantages over other analogs are that the entire ping is displayed in the form of a graph and to the right of it, in text format for clarity. Also for a stable connection, a cluster is calculated on which packet loss is minimal or absent. But the main advantage of the program is that the most suitable server is displayed in the results. The application is multithreaded, so it doesn't freeze when pinging. The configuration file has been implemented, which means you can add an unlimited number of clusters (servers). There is a possibility to choose the number of attempts and the interval between them. (Official Forum Thread) System Requirements - Microsoft .NET Framework 4

Building a small server ping program

The easiest and most reliable way to ping servers is:
  1. Create a Text Document.txt file
  2. Insert the code below into it
  3. Rename it to ping.bat
  4. Run
Code to be inserted into a text document for the RU region.
@echo off
color 0a
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU1 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p1.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU2 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p2.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU3 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p3.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU4 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p4.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU5 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p5.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU6 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p6.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU7 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p7.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU8 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d ####################
@ ping.exe login.p8.worldoftanks.net
@echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ####################
@pause
You should end up with something like:

Fortune


Oddly enough, most players make their choice precisely according to this principle. They are "lucky" on this server, and "unlucky" on the other. Delirium and nothing more. The game has nothing like it, and never will. Nevertheless, it sometimes happens that many times in a row there are some losses, and throws to the maximum possible level for this technique. In this case, changing the server is useful, since this server is dominated by levels that are not beneficial to us. Then you can go to another server, where the situation is the opposite: our levels dominate.

conclusions

  • The server must be selected according to the results of pinging and tracing
  • You need to know 2 or 3 servers close to us, so that in case of frequent hits not in the "top", but in the "op", change the server.

Special thanks to:

sawa262

little_boy_acc_green

I think that's all. Have a good bend, tankers, and remember: "The main part of any weapon is the head of its owner.".

Dear tankers!

World of Tanks servers are not available to most players today. He writes to some tankers that the session is not over and therefore does not allow them to enter the tanks, others are queued for connection, the length of which is measured in hours. Users who bought a premium account simply cannot use it due to problems with the developers from Wargaming.

Let's figure it out, and when will there be an opportunity to play? We will tell you the answer to this and other pressing questions on the topic of the inability to enter the game in more detail.

Can't get into tanks

The problem is related to the fact that the server equipment used by Wargaming for the World of Tanks project today could not withstand the load and collapsed. To find out why this happened, the best developers to recover a crashed WOT server... For now access to tanks restored on 80% of the equipment.

Session not finished

This problem is relevant all the time. Those players who frequently enter and leave the game may encounter the problem of an unfinished session in tanks and the inability to re-enter. To solve this problem, it is enough to visit your personal account and reset all active sessions. However, according to World of Tanks technical support, this option does not always help.

In any case, the session will end sooner or later. Usually, the duration of a session before it is forcibly terminated does not exceed 24 hours. After that, you can freely enter the hangar.

World of Tanks does not work

Main the reason for the inoperability of tanks wot is the insufficient bandwidth of the organizer's server equipment. According to our data, some of the servers were transferred for the supertest of the next update, and therefore the load on the main clusters has increased many times and does not allow players to log in normally.

World of Tanks queue

Due to the large number of players and the small number of available clusters, a large queue of players formed at the entrance to the World of Tanks tanks. But in order to enter the tanks, you need not only to stand in a queue for a certain time, but also to have time to take the vacant seat.

Do not forget that the tankers in the game are also aware of the problem with the entrance and are not going to give up their place to you. Therefore, the vast majority of users strive to use the maximum possible amount of playing time in tanks. As soon as one of the players leaves, his place is immediately taken by the one who is listed first in the queue for connection.

In addition to the game and national character, the location of servers in World of Tanks also has territorial significance. Players are distributed across game clusters - whole networks of different computers, but representing a single whole.

This is done for the sole purpose of evenly distributing users throughout the game universe, as well as uniting players geographically belonging to the same geographical units for their full communication with each other.

It may also happen that the "native" server is overloaded, and it is vital to play

For players caught in the above life situations, as well as for those who decided to diversify the gaming experience with battles with foreign colleagues in the game, a list of servers with their geographic location and location has been created.

Choosing a convenient server, you can easily get the desired result and entertain yourself with battles with interesting opponents.

Below is a list showing the location of servers in World of Tanks not only in Russia, but also abroad

RU 1 - Located in Moscow, Russia.
RU 2 - Also located in Moscow, Russia.
RU 3 - The only Russian one located in Europe. Frankfurt, Germany.
RU 4 - Located in Russia, the city of Yekaterinburg.
RU 5 - Like the first two - located in Moscow, Russia.
RU 6 - Another server in the treasury of Moscow, Russia.
RU 7 - The final server from the capital. Moscow, Russia.
RU 8 - City of Krasnoyarsk, Russia.
RU 9 - Located in Khabarovsk, Russia.
RU 10 - Located in the city of Pavlodar, Kazakhstan.

There are players who, due to circumstances, are in a territory that is not their permanent place of residence, and, accordingly, an unfamiliar language environment.

SEA 1 - Location - Singapore, Republic of Singapore.
China:
CH 1 - Hebei Province, Langfang, China.
CH 2 - Another Chinese server in Shanghai, China.
CH 3 - Located in Sichuan province, famous for its mountainous terrain. Chengdu city, China.
CH 4 - Located in Guangdong Province, Guangzhou, China.

EU 1 - German server located in Munich, Germany.
EU 2 - Location - Amsterdam, Netherlands.

USA:

US 1 - American server. Vanchington, DC, USA.
US 2 - The server is located in Los Angeles, USA.

ROK 1 - Last on the list, located in Seoul, Republic of Korea.