Productivity testing. Grand Theft Auto V. Graphics. Pos_bnik za lashtuvan. Productivity testing Adjustment of GTA 5 for heavy PCs

Adjustment with gri

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Ignore the memory limitation - turn it off.

DirectX - installing 10, 11 direct gives us access to additional adjustments, such as msaa smoothing, tessellation and grass grain.

Separate the size and frequency of the screen - here we simply set our resolution to 60 Hz, so that we can achieve the same FPS.

Smoothing fxaa - it is included in a simple way, it does not affect productivity at all, but the result of smoothing is obvious, which is why smoothing is standard.

Smoothing msaa - vimicable, under directive 10 it will not be available, one of the most important adjustments, I recommend that you delete it on other video cards, for those who are sensitive to freezing, and what is more, then x2 and turn on There is practically no visual difference, but you spend about 20 fps per day, I recommend that you turn on only x8 for high-end video cards, and we can turn it on.

Vertical synchronization is a breeze and I recommend it, the picture looks much nicer and smoother with it at 60 fps, and without it 80 fps, but for the most part it’s ok, for the low fps test.

Population, diversity and focus - I will at least explain why, the population of a place is at a minimum value and standard, the place will not be empty, if you guess GTA 4, then you know this sign on us At least the place became dead, but here is the normal state of the place, we note that , Well, if you take into account the diversity of the population, I would call this option “uninterrupted video memory”, and as far as focusing, then honestly, apparently in my adjustments, I didn’t notice the differences, but at the maximum The most important thing, it seems, is not the part of the friezie gree, that’s why it’s turned on.

Texture brightness - everything is simple here, 1 gigabyte of video memory - only standard brightness, for those with video cards with a memory capacity of 2 GB and more likely to try to set it high, for example 1 GB - we put it in the middle for the mind. .

Shader brilliance – set to high – shaders make the textures in the field of view more bright, but not as powerful as textures, I would call them a cheap analogue of high brilliance textures.

The vibrancy of the shadows is normal.

Image brightness is standard, because We need to achieve FPS, and not be surprised by the performance on the game.

The acidity of the water is standard, for the same reason that it is disappointing.

The quality of particles, herbs and special effects is standard.

Soft shades - for owners of top-end and advanced video cards, I recommend setting sharp shades, so that this parameter is set to the minimum, we set either soft or maximum soft, shades of standard sharpness, the stench is even more subtle, and "drabinka", and the axle itself Due to the function of the softness of the shadows, they melt away from the rounded edges and pellets, we are already aware that even rarely, the softness of the shadows appears right on the eyes, although initially the shadows were set to the standard, as a result And we can remove clear shades with a minimum of productivity costs.

Anisotropic filtration - set to x16, coris function, together with our high-quality shaders, it’s a joy to create a picture.

Shaded AT - the axis here is already set only based on its advantages, try all options, this function especially does not affect the FPS, not the picture.

It didn't help

If everything written did not help, and your FPS is jumping, then there may be problems with the OS or a leak.
Problems with leakage - this is the worst for everything, either RAM, or hard drive, or overheating. If there is a problem with the operational memory, then it must be run through the memtest program. Hard - clear space on disks, run defragmentation (For the rest, I recommend O&O Defragmenter). It is best to deal with overheating step by step - first clean the system unit, replace the thermal paste on the processor, then replace it. It is better to read the statistics from this reference.

Adjustment in the system

Change the graphics settings of your video card

For NVIDIA video cards, you need to go to the NVIDIA control panel (right-click on the desktop) and under the "Image adjustments" tab, move the "Productivity" checkbox.

The video card is one of the main storage units that store the FPS.
Now I’ll show you how to tune an NVIDIA video card.

To get started, let’s get into the basics of electrical life:

Control panel - Electrical life - Adjustment of transition to sleep mode - Change additional life settings - PCI Express - Power supply will be connected - Value: Vimk.

Next, open the NVIDIA Settings panel, and in the “3D Settings” list, select the “3D Settings” item, select grand theft auto and enter the settings data:
Anisatropic filtration: VIMC.
Vertical sync pulse: VIMC.
Shading of background lighting: VIMC.
Maximum number of shots in advance: 4
Thread optimization: ON (for more than one processor)
Power supply mode: The most important mode for maximum productivity
Smoothing - gamma correction: VIMC.
Smoothing - insight: VIMC.
Triple buffering: VIMC.
Texture filtering - anisatropic optimization for selection: VIMC.
Texture filtering - brightness: High productivity
Texture filtering – negative impact UD: Binding
Texture filtering - trilinear optimization: VIMC.

Widcode systems

At this stage everything is simple. Go to “My Computer”, then “Authority”, “Additional System Settings”, “Swidcode”, below “Parameters” and select the column “Ensure the best possible speed”

Dozvil

Allowed me to put a small one better. The greater the separation, the lower the fps.

A list of real problems

If your bear frowns when you look at it, then this problem can be solved in this way:

Lags/freeze when driving a car:

1. To begin with, change the graphics settings of the game. Very often, this problem occurs due to the inclusion of options that are not supported. For example, switch DirectX, etc.

2. Uninstall old drivers for your video card through the Windows Panel. Then download the latest version of drivers and install them.

3. If you have a licensed copy, check the integrity of the game cache with the authorities in the Steam library.

GTA V is running. The game freezes:

1. Change the graphics settings of the game. It is therefore possible, with great confidence, to have mercy on a sample of these games, which often lead to villiots.

2. Run the game as administrator

3. Re-download what resources you are using - for consuming a larger swap file.

4. For licensed copies of the game, you can check the files for integrity with the game authorities in the Steam library.

5. It also helps to re-install drivers for your video card. A “clean” installation is recommended.

6. The game may freeze if your hard drive is of low capacity and cannot provide the required data transfer speed.

7. Freezing may be caused by overheating of the computer. Follow this.

Know the textures in GTA V. There are no textures:

1. Run GTA V as administrator.

2. Light up the group and open the task manager (CTRL+ALT+DEL)

3. Find out the process and set it to high priority by right-clicking the mouse.

4. If it doesn’t help, try increasing the swap file in the system settings, as well as reducing the graphics settings and the screen size in the system.

GTA 5 does not save. Problem with saving in GTA V:

1. Launch the game as administrator.

2. We verify that the name of the system's owner was written in Latin letters.

There is plenty of space on drive C and the drive where the game is installed.

3. You have the Rockstar Social Club installed and are responsible for being authorized.

I hope your FPS has increased!
For reading this material, I assure you that I have helped you.
Subscribe to my channel :)

Are you experiencing any performance issues with GTA V on your personal computer? Have you already tried all the typical solutions to reduce the graphics settings without losing the desired result?

If so, then you are lucky, and we have taken away all the problems that do not lie on the surface. This text itself will help you vichavit 100% QCD from your computer, since it didn’t help at all.

Important: Before you make any changes to your configuration, make sure you have a backup copy of your settings and know what you are changing. It’s all the same here: if you make money, then you can make money.

Drivers

Before you make drastic changes to the game, make sure that all your software and all drivers are updated to the latest version. Please note that if you regularly access the driver for your video card on the Internet, this does not mean that the drivers will update all components to the latest version and work correctly.

DriverScanner utility

To avoid surfing the Internet looking for a driver for a skin component, download Driver Scanner - a cost-free program that automatically scans the system and updates all drivers to the latest version.

  • After installing Driver Scanner, scan the system. (Zazvichay vono borrows 5-10 hvilin).
  • After scanning, you can easily update all drivers with one click.

GeForce Experience driver problem

The first fix only applies to Nvidia video cards that use GeForce Experience. On the right, this software can be streamed on the Nvidia Shield, since you don’t have the device itself and it’s close.
To correct this, type the phrase “services” into the search engine on your computer. Open the menu found on your computer and turn on the Nvidia Streamer Service. Make sure that the Startup Type checkbox is not on the opposite side.

GeForce EXPERIENCE

Now restart your computer so that the changes are stuck.

The problem with the roads is established

The upcoming fix will be useful for people who have the Rockstar Social Club distribution on different local drives. To speed up the robotic programs, simply move one to one.

Just remember this trick from the Rockstar Social Club. If you move it yourself (singing yogo), then remember the original location where the files were located. For example, it is clear that the Rockstar Games folder was located at the address C: Program Files, and you moved it to drive G simply to the root. The whole butt, and your regular folders for folders can become torn, and they themselves are guilty of vikorism.

After you have moved the folder to this location, run Command Row with administrator rights and enter the following command:

mklink /d “C:Program FilesRockstar Games” “G:Rockstar Games”

This is the command to create a label for the old museums, and for the expressive ones in the new ones. This way you can avoid all problems if the game does not find the required files.

High priority for the process automatically

You can improve the productivity of GTA V by giving the process the highest priority and related add-ons (Rockstar Social Club and GTALauncher) the lowest.

Tim is no less, he is afraid to do something that is not so easy. There are two routes that can be set and adjusted automatically.

First method

Create a txt file for the new location:

start steam://rungameid/271590
timeout 60
wmic process where name=”GTA5.exe” CALL setpriority “high priority”
wmic process where name=”gtavlauncher.exe” CALL setpriority “idle”
wmic process where name=”subprocess.exe” CALL setpriority “idle”

Save with extensions.bat. Run this file immediately if you want to play GTA 5, because you can automatically set all priorities as a result in one click.

Another method

It works with any version of GTA V on personal computers, so it will be a beauty for the rich. Create a txt file for the new location:

Windows Registry Editor Version 5.00
"CpuPriorityClass"=dword:00000003
"CpuPriorityClass"=dword:00000005
"CpuPriorityClass"=dword:00000005

Save this file as a file from the extended reg. Now make a backup copy of the registry, you know how bad it is! Now run the creation file with administrator rights and add the data to the registry (Windows asks for it). After this manipulation, priorities are set immediately automatically when GTA 5 is launched for the first time. The Reg file can now be deleted.

Adjusting the swap file

GTA 5 has a lot of RAM. Such a world that you cannot run it in the background. Therefore, a swap file (or Pagefile) will be simply necessary.

Swap file "pagefile.sys"

Open Control Panel on your PC, then go to the System tab (make sure it is in the System and Security field group), and then select Advanced. Change your view to the Virtual Memory option - click on the Change button.

If GTA 5 is installed on a specific local drive, you will need to create a pagefile there yourself. In other cases, the size of the paging file is adjusted in the system options described in yours.

Set the cob size to “recommended by the system.” Or set it to “maximum” to double the size. Everything depends on the authorities of the local disk.

There may be problems associated with memory loss.

OZP in dual-channel mode

This could also be a problem with your computer and RAM. After an hour of playing GTA 5, you may notice unpleasant productivity. In this case, be amazed that the memory works effectively in dual-channel mode and connect it to the manual that comes with the motherboard.

More than enough RAM

If your PC starts up too fast, but GTA 5 is acting up, you can check the reason in a program called CPU-Z to check your RAM. DRAM Frequency is the same order you need. Now equalize this number with what may be expected from the data of the laboratory.

Information about RAM in “BIOS”

If you are unsure, restart your PC and go to BIOS. Here you can adjust the speed of your RAM. If you couldn't install it manually, you can select other options in the XMP column.

Radio

GTA 5 allows you to add other radio stations from MP3 files, which may reduce your productivity. Delete these files and search for them again in the game menu. If you can’t get anything done, then continue by trying to include the assigned files where there are none, so that you will be more productive again.

MSAA that grass

In locations that are particularly wet, the number of frames per second may drop. First, what you want to earn is to change the graphics settings, which indicate grass. But really, the problem lies in the MSAA - the adjustment itself must be changed.

Roslinnist at GTAV

The game flies in the mode of aiming at the car

Go to the menu, open Options and go to the Saving and Startup tab. Make sure the Landing Page feature is enabled.

These are some small tricks that will help you overcome productivity problems in GTA 5. Good luck in the vastness of San Andreas!

Maximum decal range, particle brightness, tessellation, grass brightness... If you want to see a couple of more frames per second with the new Grand Theft Auto V, you can use a few options in the settings. How much does the stench change the visual appearance of the warehouse? How does the stink affect productivity? What are the stench that has arisen?

Luckily, Nvidia has put together a hand-written tutorial about the GTA V graphics, where all the visual adjustments are explained, and the differences are shown in the screenshots.

Of course, the more separate the production is, the more the game looks better, as time goes by, the difference is not so obvious, and the increase in frame rate is noticeable. Part of the guide is that the company was praising its products, but we missed it, but I’m singing that it’s not so important for residents.

Of course, no one is stopping you from going as far as you can, just because you rely on the method of scientific tics, but rather to make life easier for you. Having adjusted the graphics, I'll lower the brightness of the grass to achieve a stable 60 frames per second. It’s true, all my short visits to Los Santos invariably end in searches for a rate where I can swim. This is clearly not the case with me...

Translation of the guide to marvel below. If anything, food can be rated even lower in the comments.

Grand Theft Auto V requires no introduction. This is one of the leaders in sales of all watches, which has earned the most critical praise in the middle of the last decade. And now, if the PC version has been released, we are presenting you with a report on the technological contents that will guide you in the most challenging graphics adjustments.

System benefits

Below are official system features that show how scaled Rockstar was able to build its game. The minimum allowance is to run it on older machines; If you want pictures like on consoles, then check out the recommendations. However, in order to enjoy the maximum brightness of graphics, you will need it faster.

Minimal

  • OS: Windows Vista 64-Bit or newer
  • Processor: Intel Core 2 Quad Q6600 or AMD Phenom 9850
  • RAM: 4 GB
  • Video card: GeForce 9800 GT 1 GB or AMD HD 4870
  • DirectX: version 10 or newer
  • Processor: Intel Core i5-3470 3.2 GHz or AMD FX-8350 4.0 GHz
  • RAM: 8 GB
  • Video card: GeForce GTX 660 or AMD HD 7870

Respect for testing

Los Santos and Blaine County don't last two seconds. Trees are found, unscripted ideas are created, people are randomly generated. All this creates an atmosphere of living, breathing light, but at the same time creates a perfect leveling and testing. In contrast to this variability, the skin test was carried out several times, and a number of locations were selected for the skin test settings.

In such situations, we went to great lengths to save the director's mode and gameplay scenarios to imitate the obvious productivity of the game. However, sometimes he still had the opportunity to use the newly created benchmark. The problem is that the skin in some parts shows a 5 fps difference from test to test. To mitigate the influx of this dispersion, we generated a starting point at the average result of 10 tests at maximum settings. Then, as a final touch on productivity, we carried out five more skin tests to determine the details of the options that were being checked, and took the average values ​​after them, making the numbers as accurate as possible. It's possible.

To visually level up the adjustments that would require re-imaging, additional tests were carried out from stored videos using ShadowPlay with the highest possible bitrate and speed of 60 frames per second. We produced three-length videos with a size of ~1.6 GB, from which we selected images. They are divided into one type of another, and then reconfigured, which is the most accurate way to visualize the flow of such adjustments onto the graphics.

What's interesting about the results presented: if you have a high-end video card, expect a greater range of productivity at different levels of detail. For example, graphics processors of the GeForce GTX 900 series have been able to cope with anti-aliasing and tessellation over the past generation, so the difference between FXAA and MSAA or whether tessellation is enabled/disabled on them will be w is noticeable.

And decide, be kind, to show respect that you want to remember, the benchmark best reflects the influx of singing tunes, real productivity can really sag under the hour of action-packed scenes with five mirrors or on walks in a foggy area I'm dying. To be more confident in your productivity, we offer you the best advice: share the benchmark for intense moments in a single game or for games with 29 other people in Grand Theft Auto Online.

Exclusive graphic enhancements for the PC version

However, the multiplatform game Grand Theft Auto V looks and performs better on PC. The brightness of textures, visibility range and other important aspects have been improved, and a number of additional options have been added to make the configuration less complex. The PC version's graphics are even more realistic and have been closely coordinated with Rockstar to introduce Percentage Closer Soft Shadows, TXAA Anti-Aliasing and 3D Vision technologies. And thanks to the advanced technologies of GeForce GTX video cards, you can enhance the individual image quality with Dynamic Super Resolution (DSR), enjoy the smoothness of gameplay with G-SYNC and stream the game on your SHIELD device and on your TV with GameStream.

Soft shades of PCSS

NVIDIA PCSS is a great solution for players who want to implement their game in a way that is likely to fail. As in reality, such shadows become more visible due to the greater distance from the object being illuminated, making the picture more realistic and contained in the group.

In Grand Theft Auto V, PCSS is activated by selecting the NVIDIA PCSS option in the Soft Shadows option, and the axis looks like this:

The new product features “AMD CHS” (Contact Hardening Shadows), a technology that “dynamically changes the sharpness of shadows depending on their distance from the light source of the objects they are in.” throw”, roblechi “disperse soft shadows more realistic” . Right hand "NVIDIA PCSS". Both technologies show themselves better for the standard options “Softest”, “Softer”, “Soft”, and “Sharp”, but PCSS effectively demonstrates realistic shadow representation.

On the other hand, notice how the shadows of PCSS fall on the ivy behind the smudge pots without unnatural darkening of the leaves. Moreover, the shadows on the tinted window of the store will also fade as expected.

And we will find the interaction of several shadows that are thrown from different parts:

For PCSS to show the best results, turn on the advanced adjustments for maximum shadow intensity on all surfaces and visibility range:

  • Shader Quality: Very High
  • Shadow Quality: Very High
  • Grass Quality: Ultra
  • High Resolution Shadows: On

We'll take a look at the report a little later.

Productivity: Grand Theft Auto V has a lot of shadows that rise from different positions and from different heights. Once PCSS is turned on, the results will be accurate and will enhance the realism.

With all other settings at maximum, with the Soft Shadows option you can get more than 6.4 fps, which is noticeably low in terms of overall picture enhancement.

Zgladzhuvannya TXAA

NVIDIA TXAA is an anti-aliasing technology that is specially designed to solve the problem of “time-clock aliasing”, edge displacement that is smoothed out when the camera is rotated or when the print is over-dried. Time-based aliasing, call ranks to each other or measures, especially less often in games with detailed images and anonymous objects that collapse, and Grand Theft Auto V is a bright example of such a game. Combining MSAA smoothing with special techniques in the style of CG-pictures from films and a time-lapse filter, TXAA effectively combats time-lapse aliasing and instantly smoothes geometry better than 8x MSAA.

Grand Theft Auto V TXAA has a range of MSAA and FXAA, and in total, these smoothing options are presented - players will choose based on their performance and productivity. Below we have updated all options (remember: to enable TXAA, you first need to select MSAA 2x or 4x and then set TXAA to “On”).

Under the hour of play, when everything is in Russia, the time-of-hour aliasing is more likely to be considered extraordinary, as in any other game with open light. As we have already said, TXAA is the only way to fight it. However, behind the images we can verify the harshness of the picture: in the case of FXAA and smoothing, the ice is darker, other details are displayed incorrectly, and in large spaces there is a risk of unevenness. MSAA now shows contours on some objects (possibly aliasing shaders) and does not smooth out others, which is noticeable on TXAA, but to a lesser extent.

Tim, who is interested in MSAA, we often want to turn on FXAA as well, to effectively smooth out alpha textures that stick to sheets, fine fabric, and other details that would interfere with the appearance of geometry. However, this version of Grand Theft Auto V appears to have a vicoris shader or an additional post-processing on the Multisample Alpha Test template from World of Warcraft, which smoothes out the alpha textures with the vicoristan MSAA. The advantage of such a technique can be prevented much lower.

For owners of video cards of the GeForce GTX 600, 700, 800, or 900 series on the Kepler or Maxwell architecture, select a trace of TXAA, which effectively removes time-clock aliasing - one of the most interesting artifacts you have. what a gri. For best results, combine TXAA with DSR to remove any aliasing you might be missing.

If your video card does not allow TXAA to be used, then the best solutions will be DSR combined with FXAA, which at low resolutions traditionally performs better than MSAA.

Hardware smoothing seriously affects productivity, if you need maximum picture brightness, the price you have to pay.

Additional graphics adjustment

Ambient Occlusion

The effect of diffuse shading adds contact shadows where two surfaces or two objects sharpen and where one object allows light to be lost on others. However, Grand Theft Auto V does not have any AO-shadows due to program modification. Let us know what to adjust next, after which we will look at adding the settings and updating this manual.

The effect of diffuse shading adds contact shadows where two surfaces or two objects sharpen and where one object allows light to be lost on others. However, at the same time, in Grand Theft Auto V, the setup does not work quite correctly, it turns out that it is impossible to turn full functionality into an additional fix. However, clever people have found a way to get around this problem: change the Ambient Occlusion value, stagnate, change PostFX to Normal, stasis, change PostFX back to Ultra (or some other advanced value).

This method allows us to demonstrate the difference between Ambient Occlusion High and Off, and the Normal axis, perhaps, as it does not work before, does not differ at all from High. Don’t hesitate, we will return to this adjustment once the official fix is ​​released.

The application shows the effect of Ambient Occlusion.

In uninhabited terrain, Ambient Occlusion changes the levels of brightness in the shadows on the grass so that they overlap each other, and achieves the correct shading of the foliage, which sinks under the shadow.

Here we expect a more realistic picture in the foreground and minor changes in the background.

The remaining level demonstrates how Ambient Occlusion works at extreme levels, adding shade and ice to prominent objects.

Productivity: The in-line Ambient Occlusion system costs a few frames per second, which significantly reduces the graphics in order to use one of the two language options.

We let you know what needs to change after the release of the official fix.

Anisotropic Filtering

Anisotropic filtration colorizes the image of textures that are spread in the distance or under the camera. Grand Theft Auto V works, as it turns out, with minimal impact on productivity as you might expect.

DirectX

Grand Theft Auto V features three versions of DirectX: DirectX 10, DirectX 10.1, and DirectX 11. The first two were added by the chief executive because of the confusion with older video cards without DirectX 11 support. However, you can still If it’s so bad, then the stench will be released Moreover, regardless of the fact that version 11 has more capabilities, it is better optimized and its work in games is regularly improved in new versions of GeForce drivers.

Well, we verified this by later adding functions in DirectX 11 mode that are not available in older versions.

It’s not surprising that productivity increased on DirectX 11, so we decided to include additional graphics enhancements that do not work on the old APIs.

Distance Scaling

This option in Grand Theft Auto V is responsible for the level of detail, changing the number of details that are displayed at any given time and adjusting the brightness of distant objects when they first enter the frame. High values ​​will increase the intensity of the area and will result in too much locality, moving a large number of objects, cars, and pedestrians, and will likely represent all the games barely menti, if you change, stand between them and the grave.

To maintain the long-range visibility of large objects, the image of the tall towers of the city can be seen from time to time, and at different stages of painting, due to the local gravel. If the gravel gets closer to them, Distance Scaling advances its detail.

The most noticeable effect of this setting is the reduction in the severity of sharply visible objects in the gravel’s field of view. You can easily experience this unpleasant phenomenon by lowering Distance Scaling and driving around at high speed, or running a benchmark. Choose a level of detail based on how much you care about it.

Productivity: Distance Scaling inflows can vary greatly from location to location and may lag behind all other options. For example, with a low Population Density value, the Distance Scaling influx will not be too sharp, since there will be fewer cars and pedestrians on the streets. If Grass Quality is screwed to the edge, and here at the fox, productivity immediately drops.

For the test, we chose a location with different game elements, and the Distance Scaling infusion appeared to be dead. Well, as has already been said, everything here depends on other game adjustments, fine-tuning the gameplay scenario.

When dealing with a large number of objects that fluctuate sharply at low values, Distance Scaling is one of the most important and priority adjustments. Just be prepared to change them when entering a new location by adjusting other options.

Extended Distance Scaling

As the name implies, this is an expanded version of Distance Scaling, which adds more detail to the sphere within and far beyond its boundaries. Zokrema, as can be seen in our first set of scenes, where all objects have become more detailed; New details have also appeared on the page Vinewood.

Productivity: A high level of detail of the skin game object even reduces productivity. And again, there is a lot to be found here depending on the location and other adjustments.

With all options, Extended Distance Scaling is most detrimental to productivity, if there are a lot of people, cars, police, grass and vibukhs, it is impossible to protest exactly. It is strongly recommended that you use it only on older computers.

Extended Shadow Distance

In addition to the distance of painting shadows, Extended Shadow Distance increases their brightness, adds new shadows and increases their reliability, transforming the approximate distribution of shadows on the correctness and detail.

Productivity: Regardless of placement in the Advanced Graphics menu, the high level of this setting has a slight impact on productivity in any scene and for any particular purpose.

extended shadow distance these shadows.

Grass Quality

In the early stages of Grand Theft Auto V, the focus is weak on productivity, but once you get out of the place and into nature, the difference will become noticeable. In such places, the frame rate noticeably drops in the most demanding configurations.

On the Ultra large territory, you can stomp around the leaves, flowers and grass with a high level of detail and potentially with shades of high quality and Very High luminosity, depending on your adjustments. At Very High, a lot of distant growth disappears, on the shade that has been lost, and on some nearby objects there is less additional shadow. Objects and textures are already starting to appear sharply in front of the eye, and with this everything becomes even worse due to the reduced level of detail. Further, on High, most of the shadows are taken up, and on Normal, all the shadows are taken up.

Just a couple of tidbits of this, and most of the grass on the hump falls out of visibility distance, thus increasing productivity.

Our remaining stock demonstrates a difference in the level of detail on a long scale.

Productivity: Grass Quality is the least expensive option, and it loses its effect at low shade settings.

Only the most popular building systems will work with Ultra, and Very High will be more difficult to install. In other situations, the track should be set to High, whereas on Normal the grass may lose nothing.

High Detail Streaming While Flying

This option acts as an analogue of the level of detail for painting, adjusting the picture pixels to reduce productivity. Without it, there will be an increase in the number of objects that will fall out sharply, but here it is worth noting that in the weeds, some kind of fallout is inevitable. However, when the option is turned on, it becomes more noticeable.

Productivity: The influx of settings, like many other Grand Theft Auto V, is highly dependent on the location and other adjustments, and in this case, even in height.

In the gaming benchmark, the difference is lost between 4 fps, but after an hour of play in the place it is already significant. If you often fly, but turn on the tuning, but if watering is not entirely your thing, you can safely not use it for additional productivity in those rare episodes, if you still fly into the skies.

High Resolution Shadows

Here everything is clear behind the name - the adjustment promotes the detailing of the shadows. However, it is effective only with the Sharp value in soft shadows. The example below demonstrates how the intensity of shadows changes on the surface, as they fall and from their distance from their object and from the gravel.

Please note that for this option Shadow Quality must be set to Very High.

Productivity: This includes a shadow option, which ensures maximum realism. However, due to the fact that there is a strong impact on productivity, it is better for users of weak systems to switch to Soft Shadows and Soft values. This will not only mask the lack of reliability of shadows, but will also help prevent aliasing, which occurs when High Resolution Shadows is enabled.

In some cases, High Resolution Shadows have a greater impact on productivity. As a rule, there is a mixture of foliage and a large amount of Ultra and Very High fruitiness.

Ignore Suggested Limits

However, this option does not allow users to set parameters that determine how much video memory is available. By setting the value to On, you will be able to select settings. Regain respect, which can lead to a real drop in productivity, suspension (if data is levied/obsessed in video memory) and villiots. Most buyers would rather disable this option.

In-Game Depth of Field Effects

This option will come in handy if you want to style the background and other elements when getting into the car, turning around or aiming. This is a wiki, for the analogy with Motion Blur - I relish it on the right. The option becomes available when the PostFX intensity is set to Very High or Ultra. Vaughn shows herself kindly in the interim videos and fixes the respect of the gravel on important steps, but in fact sometimes incorrectly scales the entire screen during the hour of play, after which it is necessary to quickly go back to the sharp picture.

Productivity: Effects of depth of sharpness will save you more than 1.6 fps in games, plus another couple of frames per second in videos, but due to their non-interactivity, it is not worth mentioning.

To increase productivity a little without damaging the picture quality, you can change PostFX to Very High - these options will work a little further.

Long Shadows

Long Shadows provides more reliable shadows at the hour of sunset (the hour can be set manually in Director mode). However, the effect of the coating is insignificant, so it is not entirely possible to calculate the difference for direct compensation.

Productivity: The effect is not obvious, so you can safely turn off the option, saving a couple of fps.

Particles Quality

Correctly assessing the value of this option is not an easy task. All the bulges in the game are different in one way, and physics and weather increase the price. We can simply say that Particles Quality produces bulges and other effects that are voluminous and detailed, and at the High and Very High values ​​the particles have shadows.

Our butt is far from ideal, but all the screenshots and videos that best demonstrate the influx of options. Return respect to the half of the white van of evil and to the fire of the vibukhs.

The most productive tool for testing particles is the gaming benchmark, regardless of its variability, so its results are shown on the graphics.

In advance, when adjusted, the intensity of the effects and the number of particles of the crumbs move. In the midst of large-scale skirmishes and knockouts that occur, the number of particles on the screen grows, but we have not noticed a significant increase in productivity. However, in the most intense scenes the framerate drops by a maximum of 6-10 fps.

Population Density

Enjoy this option if you want Los Santos to be full of people and its streets to be filled with people. However, as a result of Particles Quality, it is difficult to evaluate the volatility factor, but the changes do not gain importance until you go or go far beyond the flow of waste. So here we have a chance to try the benchmark again.

It has been sufficiently cleared that the number of pedestrians near the gravel also moves from the advances in the adjustment (50% of the number of people is visible only a few minutes away). As for transport, there is much more variability - at maximum settings, the amount of traffic varies from one test to another. At 0%, we marked one car on the Great Road, so we wanted to check the placement of cars in other scenes. It turned out that transport necessarily occurs in the immediate vicinity of gravel, while it also appears in between zones with the Distance Scaling and Extended Distance Scaling options. For the sake of balance, walkers will appear at short and medium distances.

Another stage of leveling more precisely indicates the injection of options for traffic volume. Our readers can see the machines on the front section of the highway, behind the rise, at all levels of detail. The fragments are not visible, the stink may not affect productivity, but rather help to revive the light (don’t forget, the distance of their display depends on the two adjustments of Distance Scaling). In the world nearby, you can display them in more detail or see the vision from the fields, depending on the adjustment of Density, so that under the hour of watering you can spend a few minutes. You won’t notice anything on the road, so you need to add a special technique to increase the plausibility of the light. Everything looks especially beautiful at night, when cars drive with their lights on, creating the atmosphere of a metropolis that is vibrating.

Productivity: Calculating the influx of Population Density into productivity is also a difficult task. The benchmark demonstrates a difference of a few fps, but in real game situations this difference can be overcome. otherwise I'll tear it up.

Based on our tests, we recommend 75% as the “golden mean”. Roads and sidewalks will be well maintained, and you will lose a small margin of productivity for other effects. However, please note that with the increased number of pedestrians and vehicles, the impact, shadow and post-effects will have a much greater impact on the frame rate. It is possible that you will have to reduce their vigor for a high Population Density value, as productivity will become too low.

Population Variety

This option is unique in that it does not affect productivity, but is clearly reflected in the overall realism of the game. The simplest way to explain it is this: since there are 100 different vehicles and 50 different pedestrians in the game, then 50% of the Population Variety will have 50 vehicles and 25 pedestrians in the video memory, which then randomly differ Let's fly around the game world. At 100% Population Density, this will reduce to copies that are repeated in the skin scene, which is important in the group. A high value of Population Variety will reduce the number of “clones” and add diversity to the transport flow.

According to the generally accepted rules of design, the skin model of a walker or a car is made up of the same number of polygons, so that the cost of painting five different people is equal to the cost of painting one person five times. The skin model and set of textures require a lot of video memory, and Population Variety allows Grand Theft Auto V to capture more unique resources.

Thus, this option is stored only in the memory of the video card, and Population Density in this case matters productivity. Tim, who has less than 2 GB available, would rather compromise on the setup plan, which allows for rich memory, and, in our opinion, clear shades and textures are important, lower than Population Density.

Post FX

Post-effects such as motion blur (optional), bloom, lens flares, constant background sharpness and HDR are the main stock options, otherwise you will notice daily changes ("Change and God"), haze and other 'Emni effects. Please note that for In-Game Depth of Field Effects and Motion Blur, Ultra or Very High values ​​are required.

Reducing it to Very High changes the brightness and intensity of the bloom on light objects, such as headlights, and, as you might be surprised, the reliability of other effects also decreases slightly. At High, the brightness is even slightly lower, and there are also some highlights. Look, at Normal the brightness of the effects drops residually, and the bloom is immediately turned off.

Productivity: It is clear that the drivers report a significant increase in productivity when reducing Post FX from Ultra to Very High - they see an increase of up to 10 fps. This is contrary to our official tests, since we select the same locations and check the operation of these same video cards with the same adjustments as those of these drivers. We wonder why this would happen, and for your sake, you should especially protest this option on your computer.

We tested Post FX in a foggy locality filled with fires and traffic for an hour of the day, which created a miraculous combination of impersonal intense effects. At this hour, the difference between Normal and Ultra was only 3-5 fps.

There is a significant decrease in the picture on Normal and a slight impact on productivity (in our tests), we recommend the Very High value to save speed code with a good image quality.

Reflection Quality

This option ensures the vibrancy of images on cars, glossy surfaces, glass, canvas, surfaces and mirrors in bedrooms and bedrooms.

Clean your microscope and you can see the difference between Ultra and Very High on our application. The differences between Very High and High are also different - the reliability of the image decreases. On Normal, the details are greatly lost, and the reflections on other surfaces are completely noticeable, which you will immediately note in the next set of paints.

On the vidkritikh of the expanses of the RIZNITSI RIZNIMI HEALLY STARTHINGSHYSHYYA: Zniznya Zu Ultra to Very High Po'yakshu the Great Vidbitti, on the High stench, they draw more than the transport of the transported hollows, vіnon. Moreover, the numerous mixtures that were left on the bed and water begin to soften.

In general, the appearance of the image on Normal is especially noticeable.

In booths and handguns, the option is to be carried out most clearly, and even there you can go right up to the mirrors, and you will definitely see it reliably, and not approximately, as if you were using a different butt.

Productivity: Similar to many other adjustments, Reflection Quality inputs can vary greatly. More cars, windows, water and booths mean more imaging, and high Distance Scaling values ​​result in more parts being rendered. For our test, we chose a walk in the city center with a lot of traffic and bad luck.

In the song, the Very High and Ultra values ​​significantly reduce productivity, and Normal is miserably displayed on the picture, so we recommend that users stick to the High minimum, which may come at the cost of other adjustments. And if you are serious about your brushing, then you will have to set it to Very High for clear results in your hair.

Reflection MSAA

This option smoothes out the display, but otherwise the entire game world - and you yourself - are in Russia all hour, you are unlikely to experience any visual advantage.

An example from a car showroom demonstrates that there is practically no difference between the original and smoothed images. The most significant features that we have found are shown on the application below, and the same image with 8x MSAA plays as it should.

And, you will find that High uses the Parallax Occlusion Mapping technique, which brings out the relief of rich surfaces in the game.

Productivity: Reduced adjustment from Very High to High is minimally displayed on the graphics, but on Normal almost all scenes look worse, especially in places where anisotropic filtering ceases to work correctly. Therefore, most of the gravel tracks should be adjusted to the High value.

If you still have to set Normal, try to compensate for the presence of anisotropic filtering with the inclusions in the NVIDIA control panel.

Shadow Quality

Shadow Quality works hand-in-hand with High Resolution Shadows to enhance the clarity and fidelity of all shadows - just as Distance Scaling works alongside Extended Distance Scaling to enhance the level of detail. Because it has a high degree of contrast with shadows, Shadow Quality shows itself better with soft shadows set to Sharp.

Productivity: Shadow Quality has a significant impact on productivity, and its high values ​​result in rich video memory, or even better graphics overall.

You may be completely overwhelmed by the High values, since in Soft Shadows there is now, besides Sharp, some of the spread shadows mask aliasing and reduced detail.

Tessellation

Tessellation typically adds geometric detail to surfaces, objects, and characters. In Max Payne 3, the remaining game on the RAGE engine, released on PC, tessellation added a few digits to the ears and elements of Max's clothing, as well as to the tires of cars. Grand Theft Auto V is very modest, adding details to the trees, bushes, wires and waterways.

Since this game has been overhauled, the tessellation of trees is no longer noticeable, and there is no sufficient visual effect for alignment on screenshots.

As the skin progresses, the adjustment of the new geometry is achieved less and less, even to the point that on Very High it is impossible to detect the redness of the margin (as a matter of fact, they can be found closer to the lower part of the right tree in the foreground and at the lower part of the tree in front of the basketball them Maidanchik).

Productivity: The influx of tessellation lies in the number of objects that tessellate white gravel, but in general it may not appear on the speed code.

Productivity: The Texture Quality option does not have any hidden functions, so productivity is virtually identical at all levels.

If you have a lot of productivity, but little video memory, you can set the option to High, which will add more visual effects.

Water Quality

Our extensive exploration of Grand Theft Auto V ends with the acidity of water.

As you yourself can change, Very High and High show the same picture, but the intensity of the bridges changes easily, and you can mark it only after a lot of caution. On Normal, all details are lost and the reliability of visibility and simulation of caustics is improved, and the clarity of the water surface that is displayed is reduced.

Productivity: By sacrificing the brilliance of all settings, pools and bets in games, you can win very few interesting frames per second, so we would be wise to set the Water Quality minimum to High on any system.

Individual video memory

Now you know how many different options there are, and you are probably already trying to figure out the optimal combination. How about I get your video memory? You can check this in the game, otherwise it will seem like a lot of money without any skin adjustments. For these reasons, we have compiled our largest graph, which demonstrates the increase in video memory to skin connections in a separate 1920x1080 size, starting from a minimum of 1066 MB. Restore respect: Ambient Occlusion – High, Soft Shadows – Soft, Softer and Softest are used for 1 MB each, if not included in this schedule, as well as adjustments, which do not support memory in the future.

Please note that you will need an additional 1335 MB for the finest textures in this separate edition and another 1211 MB for MSAA 8x. You will need a video card with 4 GB of memory to crank everything up to maximum in 1920x1080 mode, and TITAN X runs at higher resolutions.

Grand Theft Auto V on PC: Worth the Experience

Most editions of multi-platform games look and perform better on PC, and we rightfully call them “definitive edition”. With such love from the Rockstar studio, the PC version of Grand Theft Auto V clearly deserves more. You have access to a wide range of graphics settings for different configurations, plenty of management and review options, as well as all-new functionality in the Rockstar Editor and Director Mode. There is little more you could ask for and expect – a set of features and a variety of PC-exclusive options.

Thus, Grand Theft Auto V is a perfect match for Rockstar, with living, breathing light, rich detail, incredible range of painting, cinematic effects that enhance the feeling of desire. other stories, and an opportunity for fans to create and share powerful stories. With a high scale of the engine and gaming setup, you can enjoy the game practically every day, as a rule, with a higher separate production and frame rate compared to other platforms.

If you still haven’t gotten your hands on Grand Theft Auto V, buy it now on Steam or other authorized retailers; Until that hour, when you're ready for a single-player game, you've got enough money for the rich regime and chases, the modding power is definitely preparing something that will drag you back to Los Santos.

Rich people still have a weak computer at home, and the gaming industry does not stand still - games are becoming more and more dependent on the resources and computational power of a PC. This article tells you how to optimize GTA 5 for playing on a weak computer so that you can play it anyway you want.

You can change the settings in settings.xml

The first thing we need to do is to turn all settings to minimum, otherwise it cannot be done through the game menu GTA V That’s why we crush everything with our hands. We need the ready-made adjustment file settings.xml and replace it with the original adjustment file (saving it in advance), located at: C:\Users\IM'Y_KORISTUVACH\Documents\Rockstar Games\GTA V\settings.xml. You just need to replace the name of the video card with yours, taking the remaining row from the original settings.xml. There are 3 options in the archive for customizing the extensions, choose the one you need, if the computer is a full drive, then choose 800x600.

The shadows will be tidied up, the graphics will be at a minimum, everything will be at the very minimum, the range of the marking will be minimal, then the FPS will increase.

GTA 5 FPS booster program

Another - let's launch GTA 5 through the program FPS booster, To improve the productivity of the game by 20-30%.
Yak koristuvatisya FPS booster: in the archive there is a file with detailed instructions, but I will briefly describe the fascinating FPS booster, unpacked in whatever the place not obov'yazkovo in the folder with the game. If you have a Steam version, then launch GTA 5 through the file "START_GTAV.bat" and follow the instructions in the window, if you have downloaded the game from a torrent, then moving the file "Non_Steam_GTAVLauncher.bat" from the standalone_scripts folder to the game folder and we launch the game through nogo.
FPS booster ends all applications and services on the computer, which the explorer turns on, saving expensive resources for gaming, which is why the robbery of FPS on an old PC is clearly increasing. After logging out, all services start again.

If you have tried the procedures described above, but still have not achieved a comfortable FPS, then there is nothing that can help you except upgrading your PC.

The GTA game, which has long become a classic, is without a doubt. Unfortunately, when launching the fifth part of this masterpiece, the koristuvachs are faced with a lot of problems. Most often, low FPS affects the efficiency of the game. How to solve the problem?

What is FPS?

Adequate work is practically possible, depending on the FPS indicator. Increases FPS by as many frames as a computer can run in one second. Apparently, with a low level of display, the image is simply “sticky” and galvanic.

More games, which can damage a weak PC, will be needed to increase FPS. The principle is to solve the problem by simply filling it, rather than approaching nutrition in a comprehensive manner. If you use only one method, the result may be unsatisfactory.

Setting up

One of the options to increase FPS in GTA 5 is to completely change the game settings. Koristuvachev will have to sacrifice the image quality for that of a normal robot. When adjusted, turn on shades, vibrations, grass and other substances. It is important to get more functions.

Change the track and allowed. If this matches your monitor, you need to change it. Of course, this method, which suggests how to increase FPS in GTA 5, will lead to improved graphics, but the game will perform much better.

Drivers

First, start changing the settings or updating the game with patches, then check the new release. The most common reason for low FPS is the video card driver. Koristuvach simply forget to love him until the remaining version. The driver may also function incorrectly, which can also lead to poor performance.

The new “climb” is a powerful way to increase FPS in GTA 5. However, Nvidia members should be respectful. For the fifth GTA, please use the specially released update from the manufacturer. The driver for this purpose will be as effective as possible.

If the updates have not sufficiently improved the robot, it is necessary to enable certain functions. The user must go to the Nvidia Inspector profile, and then turn on triple buffering, vertical synchronization and V-Sync. Similar activities can be played with an AMD video card. Catalyst Center has the same setup as for Nvidia.

The easiest way for you to carry out the verification is using another special program. For example, welcome to Driver Scanner. The program will automatically detect what needs to be updated and install the necessary drivers on its own. Turbobot about “climb” - the best way to increase FPS in any game.

Installed

The reason for the low FPS may be due to the development of the Rockstar Social Club system. Next, move the RSC to the disk where the main file is located. This simple method is a great solution for GTA 5. Just don't forget to add a new location to the folder in the next command line so that the game can find the file that is being saved.

Adjusting processes

Having asked about how to increase FPS in GTA 5, you can make a logical decision - giving priority. Setting the maximum level on GTA 5 and the minimum level on additional programs will allow you to increase FPS. It’s a pity, when the skin starts gri, you will have to adjust the priorities again. Forgive the help of the creation, for which you can optimize your PC in one click.

And yet another adjustment option, which is much simpler. Koristuvach is required to create a .reg file that sets priorities every time GTA is launched. You must make a copy of the registry in case of non-transferable situations.

Program

You can update your robot with special programs. How much FPS can the program add to GTA 5? Of course, everything will remain in the PP, but in the average FPS will increase by 20-30%. Such various results can be achieved because the program optimizes the work, distributes resources, and turns on unnecessary processes.

The best resource for advancing FSP will be FPS Booster. The program is easy to use and allows you to achieve excellent results. However, FPS Booster never fails. The last chance for the GTA guy will be Extreme Low END. In essence, this is not a program, but a special mod that allows you to run the game on weak PCs. Extreme Low END improves GTA with benefits that are lower than what Rockstar claims.

Swap file

Sometimes the problem with FPS occurs due to a lack of RAM. GTA 5 is not difficult to play, which is especially noticeable on weak PCs. You can fix the situation with the help of Koristuvach by going to the Control Panel and going to the System tab. Then you need to create a pagefile on the disk where “GTA” is located. This problem is believed to be related to the lack of RAM.

Pouch

Grav has a variety of ways to increase FPS. The best way is to approach the problem comprehensively and use all possible methods. This way there is a chance to achieve stable and smooth operation, without significant loss of image quality. However, keep in mind that while working with the registry or replacing files, it is necessary to work with backup copies.