Productivity testing. Grand Theft Auto V. Graphics. Pos_bnik za lashtuvan. Productivity testing of Gta 5 advanced graphics adjustment

Regardless of the fact that Grand Theft Auto 5 came out more than three years ago, and on PC more than three years ago, it was and is being deprived of the right standard of graphics in games. As before, people all over the world intelligently evaluate the weight of their computer, checking how well they work with Grand Theft Auto 5. So why believe in someone whose silicon friend is the axis? How about celebrating your seven-year anniversary? This article aims to help you ensure that the optimization of GTA 5 is successful. Here you will find not only a patch for weak PCs, but also a couple of very useful items for optimizing the performance of your video card and operating system. Earn in such a way that your game doesn’t lay down!

How to increase FPS by delving into adjustments

Don’t worry, there are ways to optimize the game for weak PCs, and in this article you will find the best, verified and effective ones. So, how do you tweak GTA 5? How to run the game on a laptop? Let's look at the most obvious and simple methods, and even those that will be sufficient to increase FPS on your computer. Our optimization of GTA 5 is based on the fact that we delve deeply into the configuration of your computer.

In advance, lower your vimogi. Include everything related to post-rendering, anti-aliasing (including FXAA and MSAA), object marking distance, screen separation and texture vibrancy. The game has a special scale of variable video memory (displayed directly in the game’s settings window), based on which you can easily select different settings for your system. Another important point is to select the correct version of DirectX. DirectX 11 requires more computer resources than DirectX 10.

If you have put everything that is possible to the minimum and still do not take away the comfort for the number of frames that are displayed per second, then do not fall into despair! Try to dig into the settings of the software for your video card. In addition to the basic features of the device (in the NVidia Control Panel), there is also a special software program designed to optimize the performance of your video card in current games. For NVidia video cards, this program is called GeForce Expirience; AMD video cards use an analogue – AMD Catalyst or Radeon Software Crimson Edition. Both programs efficiently cope with the optimization of the video card, which can significantly increase the FPS of GTA 5 PC.

Also, obviously, you should close all programs that use up computer resources. They are on the lookout for: browsers, programs for streaming downloads, other games, etc. If your GTA 5 is terribly crap, then take a look at the “task manager” and the Wi-Fi access panel, which shows everything, there you will find stupid programs that take away valuable computational effort from the game. Another more radical method (which does not guarantee success, however): save all the information you need to another device and completely reinstall Windows. Believe me, God bless you, God bless you, you don’t know exactly how many different types of information waste have accumulated on your computer, especially since you haven’t properly cleaned up the system for what may have been a difficult hour. The new, not yet clogged with smithereens, the system is now more widespread and stable, less old and complicated.

Programs to increase FPS in GTA 5

Have you completed everything described in the first part of the article, but your FPS still does not rise above 5? Don't boast, there are still many ways to play GTA 5 for weak PCs. Fortunately, there is a GTA 5 patch for weak computers, as well as various programs that allow you to play GTA 5-60 FPS. Let's go in order:

FPS Booster

The FPS Booster GTA 5 program, which works for everything, will work on a regular power supply: how to increase FPS in GTA 5. This small utility includes the actions of GTA 5 processes, as well as a greater priority for games when dividing computer resources. The program works effectively, which has been verified by us experimentally. GTA 5 FPS increased, on average, by 20-30%, without a particularly significant decrease in graphics. You can download the remaining version of FPS Booster absolutely cost-free from our website.

Extreme Low End PC Settings

This program, or more precisely, GTA 5 mod for weak computers, allows you to reduce the adjustment settings below what the standard GTA 5 PC adjustment tool allows. According to the author, this utility is designed to provide less comfortable gaming on computers with only 2 GB of RAM, which is much lower than the minimal capabilities of GTA 5, officially voiced by Rockstar Games. You can also download this program free of charge from our website. This patch for GTA 5 for weak computers will probably be your last chance, if nothing else has helped.

As it turns out, after all the described actions, you still couldn’t play Grand Theft Auto 5, then all that we have left to please you is to put your antique EOM in some kind of museum, and it’s still more important now.

And so, I have a GTX 770 video card on my PC, and it’s a strong video card, as you already understand, but when I first started the game, the settings for the settings were set to the middle, for my part. Of course, I was disappointed and enriched, but I knew the outcome and the result of the nutrition I had given. Well, there’s only one solution here - manually adjust graphics at 5.

Those who have already tried GTA 5 on their computers melodiously noted that it is simply impossible to change settings and work better if there is a shortage of video memory. There is also one method specifically for NVidia video cards, which allows you to bypass the installation blocking.

We will need something like this:

  1. GeForce Experience utility;
  2. Hour;
  3. Reboot the computer.

GeForce Experience utility You may be attracted to the official NVidia website. Launch the installed utility and select the middle one from the GTA 5 list. The optimization button will be displayed next to the picture of the wrench.

The pose needs to be moved to the extreme right in order to place emphasis on performance rather than productivity.

Now, when you launch GTA 5, the video memory will be unlocked and graphics adjustments to suit the capabilities of your video card will be unlocked!

However, due to a number of difficult steps, it is possible to customize the graphics in GTA 5 to suit your individual, comfortable level. It is possible that after setting the maximum values, video memory utilization goes beyond what is possible, but this is not actually the case. In fact, from the video card, there may be tension.

With maximum adjustments, I made more than a few changes:

  • reducing smoothing by x2;
  • reducing the brightness of the shadows from ultra to high.

Thus, 5 has become much brighter, although we are sacrificing about 60 fps, but it’s better to play on ultra-configured settings with fps of 50-60 and use your video card for more effort, without doing anything.

No one has yet realized why the installation of the exchange can be used to purchase new video cards with 4 or more gigabytes, or maybe not.

The emphasis is not on the processor and RAM, but at maximum settings the entire emphasis is on the video card of your computer.

Everything you need to know about the drive adjusting graphics in GTA 5 and bypassing blocking. Well, we, in our own way, are provoking the costless, learn more about pumping and about those why it is costless.

One of the first looks at testing GTA 5 on different computer configurations.

Let me remind you of the OFFICIAL System benefits of GTA 5:

Minimum benefits:

  • OS: Windows 8.1, 8, 7, Vista 64 bit (NVIDIA video cards are recommended for Vista)
  • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 cores) / AMD Phenom 9850 Quad-Core Processor (4 cores) @ 2.5GHz
  • RAM: 4 GB
  • Video card: NVIDIA 9800 GT 1 GB/AMD HD 4870 1 GB (version no lower than DX 10, 10.1, 11)
  • OS: Windows 8.1, 8, 7 64 bit
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 cores) / AMD X8 FX-8350 @ 4GHZ (8 cores)
  • RAM: 8 GB
  • Video card: NVIDIA GTX 660 2 GB / AMD HD7870 2 GB

GTA 5 graphics adjustment:


Graphics vibrancy at different settings (low, medium, high)

Video card testing

Testing was carried out at maximum settings. Tests for medium/low and weak computers BYE BYE.

Testing video cards at maximum settings for GTA 5 (1920x1080, standard textures)

Testing video cards at maximum luminance settings in GTA 5 (1920x1080)

GPU testing at maximum luminance settings (1920x1080, MSAA 8X)

Testing at maximum settings of memory GPU capacity

Video memory testing. Test using the MSI Afterburner program. Configuration and adjustment of display on graphics.

Processor testing

Tested at maximum luminance settings GTA5 (1920x1080)

Improvement of Intel processor cores with maximum settings GTA5 (1920x1080)

This section of the guide consists of two parts. In the first part you will find a report list with a description of all graphic parameters for the game. A variety of parameters will be interactively adjusted in a format that is convenient for you, so that you can accurately assess the level of brightness of the picture. I respect, however, that not all parameters you will find such a balance, because it is impossible to fix the flow of additional screenshots onto the graphics of other settings in the world.
Also, the skin parameter will have a description of its effect on productivity, so that you can immediately understand how adjustments in the game can be made to change in advance, since you are not controlled by the flow of productivity. Parameters will also be added to FPS in digital values.

On the other hand, you will find a variety of ways to optimize the adjustment steps and select the optimal ones for your system, based on the productivity of the skin parameter, and you can also automate the process of adjusting the skin for other specialties. other GeForce Experience programs for NVIDIA video cards. All parameters will be in the chronological order
Where presented in the in-game menu is adjusted to the Russian version of GTA 5, which means that the name of the skin parameter will be exactly the same as it is presented in the game.

Additional information by section


To quickly go to the description of the song parameter, skip ahead, but we recommend that you read the description of the skin parameter carefully so that you can fully understand all the necessary knowledge in order to optimize your game properly. It’s clear that you understand about satisfactory productivity.

Part of the Persha: a report on graphic adjustments

Zagalni customization

Video memory

And also the quantity that is available. This parameter shows how well the video memory game meets its needs. Don’t let those berate you because the amount of stored memory may significantly exceed the amount of available memory. About this - lower.

Ignore the counterfactuals

In GTA 4, a lot of players could not adjust the graphics of the game at high settings for the same reason that the game itself did not allow them to do anything, and it was important that the video memory of your video card is not in exhausts, then it’s easy to earn money and put into In this case, you will be satisfied with low adjustment values, as long as the amount of video memory used does not exceed the amount available. Why? Foreign visits to avoid problems with productivity, and even dubious ones. Then the correspondents learned that they need to use additional special commands for the file commandline Today, Rockstar Games themselves will remind you that you have a clear head on your shoulders and turn on the use of memory. Theoretically, turning this option on could lead to performance problems, since if the available video memory runs out, the game begins to use up the expanded video memory. Video memory from another device - RAM. Since RAM is significantly larger than video memory, you can avoid serious problems with textures or simply with friezes. In fact, special problems are marked with letters. It feels miraculous, because there are 2 times more memories, which are not available. However, the difference between the available memory and the memory used can still lead to friezes and serious sagging during long-term play (more than a year on average).

Weekday

DirectX version

This parameter allows you to select the DirectX version from three options: 10, 10.1 and 11.
The disadvantage lies in the fact that with a lower version, you will no longer have access to any graphical effects, for example, and . This parameter,
in essence, it does not affect productivity so much and the difference in FPS on different versions is minimal,
As if it weren’t surprising, the majority of people show the greatest stability and productivity
DirectX 11, although users can handle weak video cards, it seems that switching to version 10 can help and eliminate some graphical artifacts and sagging, as well as slightly increase FPS.
If you ever have a problem, try changing the version if you are not affected by 11. Might as well help you.

Productivity boost: middle
FPS difference: 8-10 FPS between 10 and 11 versions on old, weak video cards.

Screen type

Indicates how to display the game: in full screen mode, in a window, or in a window without a frame.
The option does not require any special explanation. Let me also say that active games can reduce productivity and speed up the hours of playing the game itself. You can switch to the previous screen when the game is running in windowed mode using the additional keyboard shortcut Alt+Enter.

Productivity boost: Weekday

Dozvil

Separate screen space, depending on how you use the game. Lower workspaces can significantly increase productivity and, for that matter, make a big difference in the picture. It is recommended to set one separate part of your screen, or preferably a multiple of the main one, so that the sharpness of the image does not decrease.

Productivity boost: middle
FPS difference: depend on the individual characteristics of the computer components.

Format

Productivity boost: Weekday

Update frequency

The frequency at which the monitor can display images on the screen. It is recommended to set your monitor frequency.

Productivity boost: Weekday

Video monitor

This option is needed for those who have more than one monitor. The parameter selects the screen that is responsible for displaying the image. So, if you have two monitors, one can have a game on it, and on the other a desktop, for example.

Productivity boost: Weekday

Zgladzhuvannya (FXAA, MSAA, TXAA)

We decided to combine in the guide all the smoothing adjustments under one heading, the fragments of the stink are closely related and most conveniently so that you can evaluate the difference between the different modes of this adjustment bath. In total, there are three types of smoothing, each of which has different principles of operation and impact on productivity.

Time-lapse smoothing technology is coming first FXAA, Disrupted by NVIDIA, which successfully stagnates in even rich games and sometimes gives poor results on objects close to the target, but distant plans, as a rule, are deprived of unnecessary processing and as a result do not look good with the finest rank. It is worth noting that this type of smoothing is used in GTA 5. The implementation itself is not very good, because this algorithm works in a very bad way. The mini-map was especially less effective because it was all covered with “scrapers” (on the edges of objects or lines, steps), which literally hurt the eyes, so once they found another way out of this problem glazedjuvannya, just like that, anyway , gives the best results in terms of productivity.
I report to another part of this guide.

Let's step up and smooth things out MSAA, Which has a more pronounced effect, and also requires significantly more video card resources. As a result of FXAA, the smoothing should be of a permanent nature, and therefore spread over the entire scene, including near and far objects. Only available with DirectX 11 version.

Next is the exclusive NVIDIA time-clock smoothing technology TXAA, when clicked, it is important to increase the brightness of the picture in the distant plans Varto means that turning on this anti-aliasing is only available when MSAA is enabled, then. These algorithms work with bets. MSAA together with TXAA produces a super clear picture, which is why you need a top-level video card.

To evaluate the performance of various smoothing algorithms, take a look at our interactive tutorials (it is recommended to zoom in to fill the entire screen):

Productivity boost:

  • FXAA- low
  • MSAA- temple(Live richly video memory)
  • TXAA- middle

FPS difference:

Vertical synchronization

Abo V-Sync. The technology synchronizes the FPS of the game with the display frequency of the monitor and allows you to adjust the vertical movement. Dosit korisna function, because Capturing images becomes easier, as the image becomes smoother. There’s a lot of people who don’t like this option because it limits FPS and doesn’t really kill productivity. Given the firmness of the softening is less than 50%, as long as this function is turned on, you can determine the maximum FPS that can be achieved by the game on your site, unless the hour of emergency game is turned on, nothing will happen yes, since your monitor is not capable of showing FPS higher for its display frequency , which means you don’t win anything if you rely on a monitor with a frequency of 60Hz to get 100 frames per second. Plus, on the right, in the anatomy of the human eye, it is impossible to grasp such high values.

Parameter value:

  • 100% - FPS is determined by the monitor frequency (60Hz - 60 FPS)
  • 50% - FPS is adjusted to 1/2 the monitor frequency (60Hz - 30 FPS)
  • Vimk. - FPS is not limited.

I especially recommend that you turn off this option in case of emergency. As you have a very tight system with Vimk. FPS synchronization for older games is 60 and higher, then increase the new synchronization if the average FPS is below 60, then increase the option to 50%. In some cases, it is recommended to increase the vertical sync of your video card.

Productivity boost: Weekday

Automatically pause the game in the background

By increasing this option, you can switch the game to pause mode when you close the game via Alt+TAB or switch to another monitor if you have more than one. This is a useful function that allows you to ignore any changes in the game process without your involvement, because If a program is terminated, it will continue to function, since the program is not active at the moment and it seems to you that there are no daily changes.

Productivity boost: Weekday

Population of the place

This parameter is a scale that you can use to control the volume of pedestrians and traffic on the streets of Los Santos and Blaine County. The more full this scale is, the more pedestrians and cars you will see on your route. In case of GTA 4, this parameter will greatly reduce productivity, but the drop in frame rate is not noticeable. The adjustment that is discussed closely interacts with other parameters, such as: Variety of population, Particle brilliance, Adjustment of special effects, Vibration brilliance and finally, The vibrancy of shadows. On the right is that traffic flows through game objects, which also expands the range of parameters. As a medical fact, the optimal values ​​for this parameter will be 75% of the fullness of the scale. It is so important to minimize FPS consumption, since the difference between 0% and 100% is approximately 3-5 frames per second, and the stink starts to disappear when you get close to max. badges. With the recommended 75%, you get the optimal volume of traffic and pedestrians on the street and practically do not spend anything on productivity, but again, the results may vary on different computers, so experiment, but do not beat high values ​​of this parameter.

Productivity boost: low
FPS difference:

Type of population

A very cool parameter. Chim? Because it doesn’t affect productivity at all, but you can easily achieve a great deal of video memory. This contributes to the diversity of foot traffic and traffic in the gaming world. So that you understand how to properly adjust it especially for your situation, I’ll try to explain to you the mechanism of this setting: let’s say that there are 100 types of transport in the game (in fact, there are more, especially the butt) and 50 types in pedestrians (similarly, butt) . At 50% of the discussed parameter, the riddle about your video card will involve 50 types of transport and 25 types of pedestrians, and then they will be distributed throughout the entire gaming world, then twice as less, below us truth. What does it mean to choose 50 of the most popular transport services and the most popular ones? Not at all like that. Transport is changed at regular intervals, but at the same time you can wait for one hour in the game world for up to 50 cars, the same way for pedestrians. How do you increase the parameter Population of the place, then in the gaming world there will be an increase in the number of copies from these 50 cars and 25 pedestrians. I hope you understand?

The technology itself for dubbing (copying) transport and pedestrians works in such a way as to duplicate the skin of a subject in the game world (1 type of transport and pedestrian) 5 times, in order to maintain a good balance of diversity on the streets Los Santos.
The higher the value of this parameter, the more unique pedestrians you can avoid while walking the streets of the place and the more unique types of transport you can overtake, despite the numerous roads of the place . As was already said earlier, this parameter is very similar to video memory, but I especially appreciate that if you have to sacrifice graphics for greater productivity, then it is better to use the color of shadows or imagery (the main components of wrinkles after textures), lower diversity and the intensity of the gaming world. What is better: to live in a very beautiful (graphically) game world, but to feed the poor population (empty), or to feed a living place and village, but with a little less hostile picture? For you and only you, as I have already said, this parameter should still be deprioritized.

Author's note: The amount of video memory on my video card is 1 GB. I prefer to have a high level of adjustment in general and the vibrancy of the textures is consistent with the “High” value, when discussing the parameter Type of population I have a similar installation Population of the place, then. by 75%. In total, the game has 2181 MB of video memory. I can't say that I sense any serious problems in terms of productivity due to such a shift in available video memory. It works efficiently, because there is a lot more video memory available. What am I? There is no need to be afraid of this parameter and you should deprive it of at least 50%, otherwise the place begins to become very empty, or you see the same cars and the same pedestrians, so the game starts duplicating them 5 times . If you have 2 GB of memory, then it is no longer possible to separate this setting and set it to a higher volume. Experiment, friends.

Productivity boost: Weekday(I still live richly video memory)

Focus scale

There is a distance for painting. So, I still have no idea why the 1C translations gave this parameter axis such a wonderful name, but still, the name of the essence of the parameter does not change. This adjustment is applied to the distance of painting other parts of various objects in the internal game light.
It must be said that when adjusting this parameter, I could not understand this sense through the name “wonderful” (change “at focus”), since no serious drops in FPS were noted. Either 100% or 0%, the number of frames per second changed by a maximum of 3-5 values. Considering GTA 4 itself, where this parameter clearly affects productivity, a completely different picture emerges here. Well, all that is true is that the very detail of these most important parts of objects does not change so much, since in the standard game there is an even high distance for marking the entire map. In order to still know the difference when changing the price of the same option for all senses, I recommend that you quickly follow the upcoming interactive levels:



Productivity boost: low
FPS difference: 3-5 FPS between 0% and 100% consistent.

Texture vibrancy

In principle, this parameter does not require any special explanation, since everything is extremely clear from the name. It blends into the softness of the grain's dry textures. Video memory performs best. I feel very seriously, I need to say. It doesn’t affect productivity in any way, although, nevertheless, there is a difference of 1-2 FPS present, but there are no desktops, so I don’t think my brothers are in trouble. Please pay attention to the video memory and the meaning of this setting: if you have 1 GB of video memory, it is recommended to set it to “High”, because with the “Standard” textures you will quickly forget that you are playing the PC version of the game. The textures will be like those of the past generation of consoles. As it was already written a little earlier (you read everything, right?), The game operates entirely stably and with a large amount of video memory, which is significantly more accessible. If you have 1 GB, please kindly set the option to “Vysoka”. If you have 2 GB or more, you can set it to "Very high." With a variety of sounds from both Russian and foreign countries (and not just others), you can create a new version so that you don’t particularly notice the differences in texture between the other two parameters (playing at resolutions up to 1080p, increasing in ID 3 individuals). Unfortunately, if you are playing in 4K separately, then it makes sense to set the maximum values ​​for textures. This option is closely related to the parameter Shader intensity, while the rest includes Parallax Mapping technology, which is clearly integrated into other effects for textures. So, if you have the texture brightness set to “Standard”, then you will not be able to fully appreciate the work of this higher technology. So that you can evaluate the performance for different option values Texture vibrancy, we created an interactive alignment by selecting an amusement park in Persia as an object for upgrading:



Author's note: On the screenshot with the “Standard” values, you can note that FPS is higher than 89 (which is significantly higher, lower at other values), but I hasten to confuse you, in the absence of other tests it was explained that There is no difference in FPS for the original game The writing on the screenshot is nothing more than a mercy for dying.

Productivity boost: Weekday(I still live richly video memory)

FPS difference: 1-2 FPS between "Standard" and "Very high." obviously.

Shader intensity

First of all, this adjustment adds a large number of different lightening elements to the color, to the color of textures (Parallax Mapping technology is used), to the surface of the water (visibility on the water surface and the appearance of water effects), to the volume there is that naturalness of grass and trees, on end result of anisotropic filtration, hysterical changes, etc. This parameter, as well as many others, begins to actively show the best results when you switch to the “Standard” value. Values ​​between the values ​​“High” and “Very high.” not so noticeable, however, depending on the combination of time and weather intelligence, you can notice a significant difference in the use of gaming light. It becomes a little less “saturated” in terms of lightening and additional detailing of the surface. Especially, such changes are clearly noticeable in the deserts and forests of Blaine County, through a large number of surfaces, where the Parallax Mapping effect is established and where the play of light and shadow is actively observed. To accurately evaluate the impact of this parameter on the graphical warehouse capacity, you can speed up the interactive levels below.

The same readings are the result of Parallax Mapping. As I said earlier, this influx is especially noticeable around Blaine on surfaces similar to this, where the skin stone and the skin hump can be spent in contact, which in general leads to a decrease in the sensitivity of the game in this Its locality. For weak and medium-sized computers, it is recommended to set this parameter to “High” or “Very High,” sacrificing 2-3 FPS, because The difference when switching between these two values ​​is not so high, and when switching to “Standard” before the remaining two puzzles are adjusted, you can notice a noticeable drop in FPS.

Productivity boost: middle
FPS difference: 6-8 FPS between "Standard" and "High", 2-3 FPS between "High" and "Very high."

The vibrancy of shadows

This parameter determines how clear and detailed the shadows will be, as well as how they interact with too much light when they are illuminated by other objects when the rest are brightened (for example , car headlights). The greater the value of this setting, the more separate the shadow map will be - the “texture” of the shadow, which is generated using a special algorithm and superimposed on the surface. As a result, the shadow itself has greater detail and the presence of “step frequency” (the result of scaling the shadow map of low intensity). This option is combined with the parameter " High-quality shades The parameter may have a significant impact on productivity and high-quality video memory, which means
Before this adjustment, please proceed with special respect. When the value is "Very high." You will notice that there is already a significant loss in FPS, and the brightness will not change much if you change it to the “High” value. These settings will soon be more relevant for graphics at resolutions higher than 1080p, all the way up to 4K. The optimal choice would be the value “High”, whereby the parameter is controversial "Myaki shadows" Remove the trace from the meaning "Myako". This allows you to remove unattractive pulpy substances at little cost to productivity. If you are not in control of this combination, you can experiment with the values ​​of the soft shadows parameter, as there will be less impact on productivity, which is the main parameter "The vigor of shadows."

Productivity boost: temple
FPS difference:


Vibration vibrancy

This parameter adds detail, clarity and precision to the creation of extra light in images of objects such as: car bodies, shiny and embossed surfaces, canvases, water surfaces, folds and mirrors (in booths and perukarnyas). It is immediately clear that the discussed parameter will make you cry and think carefully about choosing the optimal vigor for fermentation, since the references to the indicated “High” ones do not inspire confidence and look like they have directly come from the last generation іння consoles. It is necessary to know that most people start to smell when the “Very high” value is set, at which the productivity on mid- and high-end computers does not change so much. Owners of weak systems should either try to avoid problems with surfaces that can be damaged, especially mirrors (which is basically unrealistic), or sacrifice other graphics accessories to save a rake FPS. Ale not overly dramatic. So that you yourself could equalize the intensity of the display for different adjustment options, we prepared an interactive equalization.

GTA 5 has a lot of adjustments for graphics, which allows you to fine-tune the graphics and productivity of the game on your computer. We have written a great guide on adjusting and optimizing graphics in GTA 5, what points to adjust what to do, how much they affect the productivity of the game (fps), what can be enabled in the graphics, and what not.
Just a few days ago, NVIDIA released a great article in which it described all the graphics adjustments in GTA 5, changes in game productivity on the same computer, and also provided screenshots of changes in the graphics that changed, as well as Recommendations for optimizing graphics in GTA 5.

What is the point of the experiment? show how to give unintelligent letters and values ​​in the adjusted image 5, how the stinks infiltrate the fluidity of the gris.
After looking at this article, you can change the adjustment steps to improve the fluidity of the image without greatly losing the brightness of the picture.

Before speaking, I’ll add to myself that if you don’t want to read and understand the settings and you have an Nvidia video card, I would like to try optimizing the game with the GeForce Experience program. There you can choose what you want more, the speed of the game, or the brightness of the picture, and the program itself will select the value for your video card, I have a gtx 760, optimizing the game, and satisfaction, stable 50-60 fps, bug then the values ​​are set higher than the standard ones, and So the amount of memory required is 2600 MB, although my video card only has 2000 MB. Try it.

Test computer configuration:
- processor: Intel Core i7-5960X @ 4.4 GHz;
- RAM: 64 GB;
- Video card: Nvidia GeForce TitanX SLI.

The machine will work incredibly hard, but if you work hard, there will be a noticeable change in productivity and graphics.

How much video memory (video card memory) does gta 5 use on PC with different settings.

Apparently, with a split size of 1920 by 1080, even a high density of textures takes up as much as 1335 megabytes, 100% diversity of the population takes in another 763 megabytes, and even a very high There are more than 711 megabytes of shaders.

DirectX version


For Gta 5 installations, there are 3 versions of DirectX available to choose from, including 10, 10.1, and 11, support for 10 and 10.1 has been created for better use with older video cards, as they do not support version 11 yup, they’re still vibrating to get the griss done.
Watch the graphics to see how productivity changes when you change DirectX version

Apparently, on the older version of Directive X, the productivity of the machine is approximately 20%, but do not rush to change the values, on the right is that the version is outdated and there are no great tools and capabilities in it, which is why The effects of the game look worse, and have decreased graphics, productivity has increased. Also, according to NVIDIA, the stability of work on DirectX 11 is greater.

Texture Quality


It's simple, with richer textures and better graphics, you can choose from 3 settings: normal, high, even high. There is no significant difference, but this parameter takes up a lot of video memory.
It’s amazing how productivity has changed due to the different textures.

Apparently, the changes did not have a significant impact on productivity, but on less powerful machines the values ​​will be greater, since with a lack of video memory, a decrease in productivity is inevitable. It is recommended to set this parameter to a high position, and if you have less than 2 gigabytes of video memory, set it to normal.

Also marvel at the difference between high, even high, and normal in different places. Roll from right to left.


The paint is carefully applied (Distance Scaling)


This setting strongly influences the brightness of the dark picture, and to the extent that it is clearly visible there are distant (far) objects that have a greater impact on the video card, and can greatly and dramatically change the FPS of in various game locations, especially in places.
As you can see from the graph, this option reduces the FPS by about 10, when changing from 0 to 100%.

And now marvel at how this adjustment changes the game:

Increased visibility for more detailed objects (Extended Distance Scaling)


This setting will change the way textures will be emphasized to a greater extent, so that the color of objects near the gravel and in the distance will be stunningly detailed. This option greatly optimizes the graphics of the game, allowing you to use your video card for processing close objects, and for users of even more powerful gaming systems, you can color the picture’s brightness.

Reduced productivity on the test stand:


As a matter of fact, this setting reduces productivity by 5-8 fps, and now you’ll be surprised how the graphics in the game will change:

Obviously, before the photo is aligned, the graphics will greatly change the intensity of the shadows, their detail and complexity. And also the richness of grass and leaves. Don't be surprised at the cars, the screenshots were taken at different times, the cars are over-dried.

Grass quality (Grass Quality)

In GTA 5, the grass has changed a lot, to match the graphics with the graphics on the xbox 360, many people underestimate the importance that the grass gives so clearly realistic. The grass has no objects, which change position due to various factors, a lot of shadows.
If you change the amount of grass, but do not change the amount of fps much, then you will be able to come to the countryside, to the fields or to the forest, where the amount of grass is very high, and you will be more productive systems, depending on the position of the grass, it can cut you up to 40 %. fps. So, as soon as your productivity decreases in rural areas, change the bitterness of the grass and other things associated with grass.

You can see how the liquidity of the grass changes when you change the parameter - the brightness of the grass.

As you can see, the adjustment has a significant impact on the speed of the game, on a very hard computer, the ultra graphics option changes fps from 57 to 33. The adjustment is very important for optimizing the graphics of the speed of GTA 5 on the PC .

And now there’s a surprising change in graphics on the screenshots:


As you can see, in any position of the graph other than the normal one, the grass is clearly beautiful, but the axis of the normal grass is blank.
Raju is set to high, there is no significant difference between high and ultra, but the intensity varies greatly, by about 12 fps on the test bench.

Shadow quality


The shadows and their ability to create graphics in a game that is truly natural, such as they sound like in life. The brighter the shade, the more video memory you will need, and the greater the demand on the video card itself. Any difference in the chart is clearly visible. The greater the vibrancy of the shadows, the clearer and more believable the shadows, and the more of them for the little one.
It’s easy to see how the productivity of GTA 5 graphics changes when you change the position from normal to very high.


As you can see, the admin shades produce a good 10 fps, and the setting itself is given in conjunction with the adjusted “high-quality shades”, read about this setting below.

Now marvel at how the graphics change:

High Resolution Shadows

This option also increases the brightness of the shadows, but also greatly enhances the video card. It goes without saying that there is a sense of vibrancy in the shades of high separateness and when setting the range of shadows, high or even very high.


FPS drops by 5-7 units, and this option increases even more video memory.

Two screenshots, with the high-quality shadow option enabled and disabled.

Increased shadow shadow distance (Extended Shadow Distance)


This option allows you to increase the distance at which the shadows begin to appear, which gives the picture realism, and of course greater appeal.


This setting does not significantly increase the impact on the video card, only 3-5 fps, although the difference in realism between 100% and 0% is already noticeable.

Retail yak picture:

Long Shadows


This option will enhance the visualization of shadows as the sun approaches and sets, but it also adds some insight, if you have problems with productivity, feel free to turn it on. As the picture is given this option, it may not be indicated, you can see for yourself in the screenshots.

Enhance more detailed textures while pouring (High Detail Streaming While Flying)

An option is given in the graphics settings of GTA 5 to regulate the intensity of the video card when quickly moved to the game, for example, to a flight. This option allows you to optimize graphics when flying in such a way and save 5-10 fps, but in some places the difference in the detail of certain objects can be large.

Ignore Suggested Limits


This option keeps track of the video memory when you change different values, as the amount of video memory you need to change these parameters, this option interchanges the adjustment and allows you to override the physical not a lot of memory. Please be careful with these adjustments; if the video memory is clearly upgraded, there may be bugs, glitches, etc. And GeForce Experience itself turned on this option, and fine-tuning allows for 2500 megabytes of memory, but physically I have 2000, and everything works fine.

Global occlusion model


This option ensures realistic darkening of certain objects in the game, changing the color depending on the color change. The difference in realism between the parameters is high and high, and the axis of the difference between high and normal is not very large.


Apparently, the high parameter does not differ much from the normal one, which may be a bug.
Retail yak picture:

Anisotropic Filtering


This setting will color the brightness of textures and textures that are under the cut to gravel. This setting effectively increases the brightness and detail of the light, but may not affect your video card. The difference is between 16 and off.


Retail yak picture:

Population Density


This option to stay active has a significant impact on both the productivity of the game and the severity of the game. The more people and cars there are on the streets of a city, the more work will be done to create shadows and effects for your video card. You can experiment with this display, maybe empty streets suit you better?

Retail yak picture:

Population Variety


This option allows you to optimize the shared video memory, the game has a large number of models of people, cars, if you insert 100%, then the game will be the most varied, and you will also get a richer video Please, I respect and rather marvel at these people and cars, However, the texture has a higher viscousness. This installation does not affect the FPS, only the memory of the video card.

Adjusting special effects (Post FX Effects)


This option adds to the group of neutral effects, highlights, sharpness, volumetric effects, distribution in Russia, daily changes. Basically, these effects work on the rise and fall of the sun. The difference in productivity is even more significant than the difference in graphics. Raja is set to the High position, the intensity increases slightly, but the brightness and number of effects increase significantly.