Adding new cars to GTA San Andreas. Adding new cars to GTA San Andreas Change cars gta san andreas


- GXT English Translator
-SA More Vehicles Plugin
- Crazy IMG Editor
- gta_sa.exe 1.0 EU/US
- Normal hands

Let's do it:

1. Get the car you deserved -. I downloaded the VAZ 2101, I had 3 files in the archive: a model, a texture, and a text file.

2. Unzip the files into a folder and rename it 'x'. Now I write everything on my butt. I changed it like this: vaz.dff and vaz.txd are correct.

3. Drop the files from the archive (ASI Loader, Vehicle Audio Editor Ultimate, Handling Adder Ultimate and More Vehicles) to the root folder in the game to replace the existing files.

4. Open the archives %modelsgta3.img folder %modelsgta3.img and add files vaz.dff and vaz.txd with Crazy IMG Editor. Gra often does not accept archives larger than 2GB. Raja, in your own way, start a new img-archive and write yoga in the file %datagta.dat.

5. Open text editor file %folder_z_groyu%datavehicles.ide. If the text file says "Add this row to vehicles.ide", copy it and paste it into this file. I didn’t have this, so I took the Greenwood parameter.

492, greenwoo, greenwoo, car, GREENWOO, GREENWO, null, poorfamily, 10, 0, 0, -1, 0.7, 0.7, 0

І vіdredaguvav:

18631, vaz, vaz, car, GREENWOO, VAZ, null, richfamily, 10, 0, 0, -1, 0.80, 0.80, 0

1 - valid ID (you can find the valid ID in the Free IDs.txt file)
2 - naming the dff file (I have vaz.dff)
3 - not naming the txd file (I have vaz.txd)
4 - Type of transport (car - car, mtruck - big car, heli - helicopter, boat - chauvin, trailer - trailer, bike - motorcycle, train - train, plain - light, quad - ATV, bmx - bike)
5 - changed in handling.cfg (may not be changed)
6 - changed for the name of the machine in the grі, so it will be called in the GXT file.

Reshta can be withdrawn without change

Now the row is ready, editing, adding the vehicles.ide file to the very end.

6. Open the file %datacarcols.dat with a notepad. For the ReadMe, I have a row:

greenwoo, 67,76,68,76,78,76,2,76,16,76,18,76,25,76,45,88

Change the name to your own:

vaz, 67,76,68,76,78,76,2,76,16,76,18,76,25,76,45,88

І now ready row is added to the carcols.dat file in alphabetical order.

greenwoo, bnt_b_sc_l, bnt_b_sc_m, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bbr_m, spl_b_mar_m

Change the name to your own:

vaz, bnt_b_sc_l, bnt_b_sc_m, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bbr_m, spl_b_mar_m

І now ready row is added to the carmods.dat file in alphabetical order to your group of machines. We don't need the ReadMe anymore.

8. Open "VehicleAudioData.ini" for the help of any text editor. Axis here I'm not all, ale schos zrozumiv, skopiyuvav:

CarType=0EngineOnSound=99EngineOffSound=98Unknown4=0Unknown5=0.779999971389771Unknown6=1HornTon=7HornHigh=1DoorSound=Un0=0Un4=0Unkn0=0Unkn0

I changed ID (400) to your own.

Car IDCarType=0 Car type: 0 - car, ATV, kart, lawn mower, cleaner, 1 - motorcycle, 2 - bicycle, 3 - chauffeur, 4 - helicopter, 5 - light taxi, 8 - train, tram, 9 - pickup, radio transport, golf-car, pillow refilled, 10 miner for tickets, reason for luggage, reason for gatherings. EngineOnSound=99 Engine start sound ID EngineOffSound=98 Engine start sound IDUnknown4=0 ???Unknown5=0.779999971389771 ???Unknown6=1 ? DoorSound=2 The sound of opening/closing doors RadioNum=8 Number of the radio that will be played when entering the carRadioType=0 Type of radioUnknown12=0 ???Unknown13=0 ???Unknown14=0 ???Unknown15=0 ???Unknown16= 0???

9. This item is not binding. Adding the machine to HandlingAdder.ini. Shorter version to add a wheelbarrow - more Count (count) (replacement 1, write 2), add a new ID to the block, for less than 18631, then copy the block, change to our ID (18631), save, start the group, as a pracciu-mo-hand on the tsnu parametr.

10. Not rich enough. Use GXT Editor to open the file %textamerican.gxt folder. Go to the MAIN block. With the command Record-> Add a callback in a row. In this row, write those that we wrote more vehicles.ide, tobto. VAZ (for me). Tisnemo OK. Now, at the largest right window, write the name of the car (English language, otherwise, do not accept language), as it is necessary to write Russian, run Translator.exe, at the top row, enter the name of the Russian car, for example, "Super-duper car". Tisnemo "Convert to SA".

At the bottom row, "CYZEP-ZYZEP TA4KA" is taken, copy (for my sake, I know a lot of DYOMerіv).

I have this: VAZ 2101. Take care.

11. Open %datacargrp.dat as a text editor. There are groups. Register the cars in any group, in which they would like to b її bachiti.

12. Obov'yazkovo install gta_sa.exe 1.0 EU/US!

Well, from i everything. Now you can ask me to give the car to the city. For which lesson is over, welcome!

How to throw cars in GTA San Andreas suggest pzhl I will be more vdyachny and taking away the best vіdpovіd

Vidpovid vіd Diman Fight [guru]
We install car models for GTA: San Andreas
how to install cars for GTA: San Andreas
In order to be remembered for the fact that the installation process becomes without any inaccuracies, I recommend using the manual installation method for the help of IMG Tool 2.0. The best vicorist manual way you will know what you are changing, and if something goes wrong, you will pardon and you can correct it.
Take archives for a new model of transport, in the archives there are 2 files with extensions TXD and DFF, they contain a car model.
Let's show you how to put a modification to the transport: for example, you zavantage mods for Infernus.
Unpack the archives from the file Infernus.TXD and Infernus.DFF to any folder.
Run the program IMG TOOL 2.0, click on the menu File=>Open (CTRL+L)
Enter the path to the MODELS folder near the Grid directory.
Open the GTA3.IMG file, the program will have a great list of files, tse holy igor - here you can find all the textures and models with gri.
Find the original files Infernus.TXD and Infernus.DFF, so that it was easier to search, sort all files alphabetically (Tools => Sort => Name) or use the search (Edit=>Find or press F2).
Did you know? Great, now see them (click right button mouse on the file name context menu select the Delete command). That's it, now you don't have a cool machine Infernus!
Now we can install a new machine: from the Commands menu, select the ADD item (CTRL + A), and in the window, it appears, you can expand the folder with the unpacked files from the archive Infernus.TXD and Infernus.DFF. We select files by pressing the SHIFT key (to see both files in a row, or to open and install files by choice). All now our new car is installed at the group.
Setting the characteristics of the transport
Even more often, the authors of modifications endow their creations with unique parameters, so that these parameters are visible in gr, you can manually write them in system files. Aje wi smashed them backup copy? Take a look at the text files in the archive for modifying the phrase about changing files in handling.cfg, vehcicles.ide, carcols.dat, carmods.dat. Qi files are given for physics, color and wheels of ALL transport costs for gr. To make changes, simply write them out with Notepad (or with a text editor). As soon as you wrote the phrase about changing any of these files, and below the row with the name (like in the grі) of the wheelbarrow and next to the numbers, then it is necessary to replace the original row in the system files of the gri for the whole row.
For clarity, in the Notepad program menu, say "transfer for words", in the FILE menu \u003d\u003e ENTER, select the folder: GTA San AndreasDATA at the bottom of the window, select the ALL FILES mode (and not TXT only), find required file(for example DEFAULT.DAT) and open yogo.
For example: the author of the modification asks to insert such a row at original file handling.cfg:
LANDSTAL 3000.0 6000.0 3.0 0.0.35 0.0 80 0.60 0.80 0.4 5 170.0 15.0 15.0 R P 8.5 0.30 0.0 1.0.12 0.0.24 -0.20 0.5 0.44 0.30 40000 20220010 504400 1 1 0
We see the original handling.cfg file, which is in the DATA folder, we know in a new row, which starts with the words: LANDSTAL ..., we can see this row again, and on the other side we insert more guidance. It is necessary to work in a similar way to replace those other files. All now our new car is installed at the group.
For the first time, make copies of the DATA and MODELES folders, which are located in the directory of the security area, as well as glitches from modifications, and you can update the game without reinstalling.
Now about the programs that you need to install modifications, for sure, IMG Tool 2.0. The program is used for viewing IMG archives of GTA3, GTA: Vice City and, of course, GTA: San Andreas.

Hello, at this article, I will teach you how to add cars to GTA San Andreas without replacing the standard ones. For starters, you will need ASI Loader, Vehicle Audio Editor Ultimate 1.3, SA Handling Adder Ultimate, GXT Editor 1.2, Imgtool, SA More Vehicles Plugin.
Let's do it:

1. For the first time, choose your own car, which you are worthy of, marvel at the fact that in the archives there were files with extensions *.dff and *.txd. More bazhano schob buv text document (author's note - ReadMe.txt). I chose my own GMC Yukon 2008r. I have the following files in my archive: huntley.dff, huntley.txd, readme.txt.

2. Let me write everything on my own butt. Unpack the files into a yakus folder. І rename їх. I changed mine like this: gmcyukon.dff and gmcyukon.txd, obviously, rename readme not varto.
3. Throw the files from the ASI Loader, VehicleAudioEditorUltimate, SAHandlingAdderUltimate and SAMoreVehicles archives to the root folder with the game to replace the existing files.
4. Open the game archives \GTA_San_Andreas\models\gta3.img with the IMG Tool and import the gmcyukon.dff and gmcyukon.txd files with the Commands->Add command or use the hot keys Ctrl+A.
PS: You can stop accepting archives larger than 2GB. Raju in your own way to start a new img-archive and write yoga in the \GTA_San_Andreas\data\gta.dat file. How tse robiti I will explain pіznіshe ...
5. Now open the \GTA_San_Andreas\data\vehicles.ide file with notepad. For me, readme has this row:
579, huntley, huntley, car, HUNTLEY, HUNTLEY, null, richfamily, 6, 7, 0, -1, 0.80, 0.80, 0
I її dredaguvav on such:
18631, gmcyukon, gmcyukon, car, HUNTLEY, GMCYUK, null, richfamily, 10, 0, 0, -1, 0.80, 0.80, 0
*1 - valid ID
*2 - not naming the dff file (I have gmcyukon.dff)
*3 - not naming the txd file (I have gmcyukon.txd)
*5 - changed in handling.cfg (may not be changed)
*6 - change for the name of the car in GR
* otherwise you can withdraw without change
Now the row is ready, editing, adding the vehicles.ide file to the very end.
6. Tim using notepad open the file \GTA_San_Andreas\data\carcols.dat. For readme, I have a row:
huntley, 37.37, 42.42, 53.53, 62.62, 7.7, 10.10, 11.11, 15.15
I її dredaguvav:
gmcyukon, 37.37, 42.42, 53.53, 62.62, 7.7, 10.10, 11.11, 15.15
І now ready row is added to the carcols.dat file in alphabetical order.
7. Then open the \GTA_San_Andreas\data\carmods.dat file with notepad. For readme, I have a row:
huntley, nto_b_l, nto_b_s, nto_b_tw
I її dredaguvav:
gmcyukon, nto_b_l, nto_b_s, nto_b_tw
Now ready to add the file carmods.dat in alphabetical order to your group of machines. We don't need the Readme anymore.
8. *1) Open "VehicleAudioData.ini" for help with any text
editor.
*2) On the top of the file, there is a block "ID" s, Vіn i vіdpovіdaє for zavantazhennya
specific ID or range.
Parameters:
Number_of_pairs - number of pairs "FromID_X - ToID_X"
FromID_X - cob seed ID
ToID_X - final ID of the claim
Zamіst "X" can cost chilso, which means the number of the bet.
It is permissible to require an additional ID, then the number of pairs
it is necessary for us (2) , then we will add parameters
FromID_2 and ToID_2 and optionally upper and lower range
required/required ID.
*3) The main part of the file is the audio parameters of the machines. leather block,
tobto. skin machine represents the ocremic segment, called
of some type of machine ID.
Butt:

CarType=0
EngineOnSound=99
EngineOffSound=98
Unknown4=0
Unknown5=0.779999971389771
Unknown6=1
HornTon=7
HornHigh=1
DoorSound=2
RadioNum=8
RadioType=0
Unknown12=0
Unknown13=0
Unknown14=0
Unknown15=0
Unknown16=0
Axis option:

9. You can skip this item, as long as you don't need wine.

Open `HandlingAdder.ini` for help with any text editor.
The `Count` parameter - the number of handles specified by the block,
- a block near the indicated real ID (IDE) of the car, farther to go
blocks with names, as indicated by .
Give respect to the Index parameter in blocks, which indicates on
The HandlingID of the original handling (ancestor) of our new one.
And in the blocks you already know the parameters. File `DefaultCarHandling.txt`
to avenge the standard handling from a looker acceptable for adder "a

(Hook example)
For example - Daltonik Vasil thinks that he is picking a Rubik's Cube for
ten seconds ... uh .. not those ... oh so - `HandlingAdder.ini` is supplied
parameter Count=1 , to add/modify only 1 ID in the block
indicated by the same ID - ce 411, in the same Infernus, so that's how
ID 411 is specified, then th may be block z im'yam - so, such є.
The Index parameter of the block is 11, meaning the ancestor of our handling
in `HandlingAdder.ini` є handling, which is in `Handling.cfg` on
row number 11 (INFERNUS ... blah blah blah ...) (numbering from zero).

PS2: Those same fight with new additions to the machines.
PS3: Optimal Index "om є 11th kind of infernus, on the new practice
practically everything, in fact, the index on the parameters does not add up,
so that all stinks are read from the file. For example, I have
n_yak did not get away from figuring out the DUNE vantage to work with the new one
Handling and not like Index'e - don't say it, but bugs
є і will be, though і not significant.
PS4: When adding a new car, Vehicles.ide needs to be written
HandlingID.

The best option for adding a car is to increase the Count, add a new ID
into a block, then copy the Infernus block from `DefCarHandling.txt`
to our `HandlingAdder.ini`, change this name to our ID (type),
choose, start the game, as if it works on any handling - change the parameters
and radio
Axis option:

10. Lost on the right for Malim. Open the \GTA_San_Andreas\text\american.gxt file with GXT Edit. Go to the MAIN block. The Entry->Add command clicks a window in a row. In this row, write those that we wrote more vehicles.ide, tobto. GMCYUK (author's note). Tisnemo OK. Now, at the largest right vіknі write the name of the car (English language, other language is not accepted). I'm thinking like this: GMC Yukon '08. Take care.
11. Vidkrivaєmo \GTA_San_Andreas\data\cargrp.dat be a text editor. There are groups. Register the cars in any group, in which they would like to b її bachiti.
That's all, now you can safely ride and shuffle cars ;-)

Axis what happened:

Krok 1

(Preparation before installation)
  • Get a car to your heart's content. I got it.
  • Unzip the archive in a convenient place.
  • Vіdkryte Img Tool 2.0

    Krok 2

    (Installed)
  • Press on the top menu File&Open(otherwise win a simple combination Ctrl+L).
  • Before you show up vikno. It is necessary for a new one to go through the path to the file gta3.img. Vіn lie with papa with your thunder, and with papa herself " models". butt: D:\Games\GTA San Andreas\models\gta3.img. Click on " gta3"and pressing" vіdkriti":

  • Robimo Backup. It is necessary that the model does not fit, or if it is not upgraded, you can always change it to the standard one.
  • I marvel at the name of your car. It is easy to recognize it, it will sound alone, only with two extensions .dffі .txd. Tse is shown on the screenshot
  • On the program panel, press Edit>Find F2).

  • At the vіknі, scho spilled, write the name of your car and emboss " Know distance" .
  • For example: turismo.dff(Viapadku with my car).
  • The required component of our transport was seen.
  • Tisnemo on Commands>Extract(because beat the onslaught of keys ctrl+e) and choose a place where to save our file.

  • Repeat the same operation .txd file.
  • Backup completed. Now you need to replace the files.
  • To replace the components of the car, it is necessary to remove the old ones. For someone else, you can see the files turismo.dffі turismo.txd(You are responsible for deleting the files of your machine).
  • Shukaemo turismo.dff, embossed on the new with the right button of the medical officer and victorious command Delete(You can twist the button on the keyboard).
  • The same procedure is repeated turismo.dff.

  • If you want to see the file and the program will ask you " Are you sure you want to delete the selected files?" embossed ( Yes).

  • Now let's set up our new car. Onslaught Commands>Add(because beat the onslaught of keys Ctrl+A).

  • We will guide you to the new files on your machine. My mind is turismo.dffі turismo.txd.
  • From i all. The installation of the model is completed.

    Krok 3

    (Installation completed)
  • Open the Readme file, which is in the archives with the machine and wonder about it.
  • It is necessary to know 3 files, where to find the patch. Tse files handling.cfg, carcols.dat.
  • By default, we know 3 files in (Your drive) \ GTA San Andreas.
  • Vidkrivaemo carcols.dat for help notepad. Let's take care of ourselves.
  • At the field, which has appeared, I will write down the name of your car and emboss " Know distance".
  • Right in front of you you can see the lashing. We see that it is a copy of the one that is registered in the Readme archive.
  • Repeat the procedure with other adjustments.
  • All is ready! Enjoy!

Wanting to finish GTA San Andreas already old (does not mean bad) gra, a lot of people cannot carry out the simplest manipulations with it. One of such manipulations, as I understood that receptionist, was the replacement of cars at the city. It’s easy to fight, but there are two ways.

Easy way

1. Just kidding, I’ll need a car, for which we need Google. We enter it on the "cars for Gta San Andreas" or just go to the site LibertyCity.ru. I choose a car there, for example, Betmobile. We take archives. There will be two files in the archive with extensions .dff and .txd;

2. Download the program IMG Tool 2.0 (Russian version). Rozpakovuєmo zavantazheny archives also in any place. Let's start the program. Now at the top menu click "File -> Open". I set the path to the "gta3" file, the vin is in the "models" folder, and it's in the root folder in the game. The axis of the butt of such a way: “ local disk C -> GTA San Andreas -> models -> gta3”.

After selecting the file, you may see the following:

3. Now we are wondering if the files have been unpacked. For example, the smaller one has “hotrina.dff” and “hotrina.txd”. Shukaєmo files with the same name from the program. For an easy request, go to the item "Nalashtuvannya -> Sorting -> on im'ya".

4. If you know the files (“hotrina.dff” and “hotrina.txd”), look for the Delete buttons.

Show up at the window.

Confirmed by the vision.

5. We add files to the archive with your own name. For which, in the program menu, click the "Add" item. In this rank, we were given two files for nothing. Axis and everything, power "how to change cars in GTA San Andreas" can be finished. Before speech, axis i result:

And now another way.

Duje light

Deyakі sites rozpovsudzhuyut special packages avtomobilіv for GTA San Andreas. Such packs themselves are installed in the root of the mushroom. One of these sites is GtaViceCity.ru. The minus of these packs is that there are fewer machines, lower for traditional files, it is also possible incorrect robot after installation.