Clean folder res mods for world of tanks. Description of all files included in the assembly

- Minimal and only useful changes to the original game interface
- Minimum installed files, minimum problems when game updates are released
- Easy to customize, the functions of each assembly file are described in detail
- Does not lead to a strong drawdown in performance of weak computers

Description of all files included in the assembly:

I did not specifically include heavy mods in the assembly (I posted them separately), so it weighs only 13 MB. All mods can be downloaded separately, in the corresponding sections of the topic below. Here's a quick overview of the contents of the main archive, describing in more detail what works in the relevant sections of the topic below:

... \\ World_of_Tanks \\ res \\ audio \\
xvm.fev, xvm.fsb (Two additional files in the folder with the game sounds, are responsible for the sound when detected)

\\ Interface \\ shells \\ Hangar \\
... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Spaces\\ hangar \\
These folders contain the files of the modified hangar

... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Content\\ Railway \\ rw004_Carriage \\
Changed textures of railway platforms

... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Scripts \\
This folder contains the scripts needed for most mods to work:
1. Scripts working autonomously:
client \\ AvatarInputHandler \\ DynamicCameras \\ (This folder contains the Zoom-Mod scripts)
client \\ gui \\ doc_loaders \\ guidirreader.pyc (A script that removes the video splash screen when the game starts)
client \\ gui \\ Scaleform \\ RadialMenu.pyc (Z-Menu Quick Commands)
client \\ gui \\ Scaleform \\ RadialMenu.xml (Z-menu setup file)
2. Scripts that work only in conjunction with the CameraNode.pyc and __init __. Pyc files
client \\ CameraNode.pyc
client \\ mods \\ __init __. pyc (Needed to activate the rest of the scripts)
client \\ mods \\ GunConstraints.pyc (Script for UGN operation)
client \\ mods \\ MS.pyc (Script for running the lead and splash circles)
client \\ mods \\ NoBinoculars.pyc (The script removes the shadow in sniper mode)
client \\ mods \\ exel.pyc (Script for the work of the game statistics mod per session)
client \\ mods \\ exel \\ (Folder with settings files and images for mod statistics)
client \\ mods \\ BattleInterface.pyc (Script for zayaz player's damage panel)
3. Scripts required for XVM to work
client \\ gui \\ scaleform \\ locale \\ __init __. pyc (Helper script)
client \\ gui \\ mods \\ (Folder with main XVM scripts)

... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Gui \\
avatar_input_handler.xml (Arcade zoom)
ZoomX.xml (Setting the proximity in sniper mode)
NoScroll.xml (Disable the transition to snip.mode with the mouse wheel)
gui_sounds.xml (Activation of the "Tank flashed" sound with flare timer)
messenger.xml (Colored messages after the fight)

... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Gui \\ maps\\ icons \\ vehicle \\ contour \\
I have only modified tank icons in this folder

... \\ World_of_Tanks \\ res_mods \\ xvm \\
Folder with files for fine-tuning XVM mods
xvm.xc (This file specifies the path to the folder with XVM configs)
res \\ (Folder with icons of "light bulbs" of the "Sixth Sense" skill
configs \\ @Default (Configuration files for individual mods)
Folders l10n \\ and mods \\ are auxiliary, but critical for the operation of the mod

... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Gui \\ scaleform \\
battle.swf (Responsible for work Xvm and the lamp of the sixth sense)
BattleShellCooldownButton.swf (Responsible for the large-print shells panel)
crosshair_panel_arcade.swf (Arcade sight)
crosshair_panel_sniper.swf (Sniper scope)
crosshair_panel_strategic.swf (Sight for art)
crosshair_sniper.swf (Center crosshair as dot)
crosshair_strategic.swf (Mixing in art mode)
DamageIndicator.swf (Fire direction indication)
DamagePanel.swf (Tank damage panel with a log of received damage, damage panel)
DPData.xml (If a damage panel was installed from zayaz, then this file is needed to configure it)

DamagePanel.xml (Damage panel configuration file from player GambitER)
GunConstraints.swf (New UGN for PT and Arta)
GunConstraints.xml (UGN configuration file)
Minimap.swf (Mini-map with tank names, part of the mod Xvm)
MSSetting.xml (The file is needed to work and configure the art. Sight)
PlayersPanel.swf (The file is responsible for the light markers, part of the mod Xvm)
StatisticForm.swf (Responsible for the view of the list of commands when you press the Tab key, part of the mod Xvm)
TeamBasesPanel.swf (Needed to display the number of base takers, part of the mod Xvm)
VehicleMarkersManager.swf (Needed to display the Hit-Log, part of the mod Xvm)
XVM.swf (The file is responsible for the operation of all mods included in the Xvm)

... \\ World_of_Tanks \\ res_mods \\ 0. *. * \\ Gui \\ flash \\ (now this folder contains only mods written in ActionScript 3)
Application.swf (auxiliary file for the operation of XVM mods in the hangar)
logos.swf (Hangar clock)
TankCarousel.swf (carousel of tanks in several rows)
TankCarousel.cfg (file with tank carousel settings)

Installation:

1. Carefully check the installation path (since the installer cannot detect it automatically)

2. Do not forget to disable new features of the mini-map in the game settings (so as not to adjust the XVM label)

3. To install mods, unpack the contents of the installer to the root folder with the game: ... \\ World_of_Tanks \\

  • Update date: 09 Oct 2018
  • Current version: 29
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Latest update information:

Updated 10.09.2018:
  • adapted for 1.2;

P-mod is the constructor for your personal game interface or the base for your modpack. Depending on the purpose of use, the authors offer a choice of two mod options - with a single-file or multi-file configuration.

P-mod is not a mod assembly, but a complex mod with many functions. In the extended version, each element of the game interface is configured using a separate configuration file, which allows you to make it the basis of the modpack, by analogy with, on which many are based.

The standard version of P-mod contains all the same functions, but they are configured through a single configuration file. This is more convenient for personal use when you do not need to disassemble the mod into parts and go through a bunch of separate files for this.

Both the standard and advanced versions of the mod contain configuration hints right inside the configuration files, so the configuration should not cause the slightest difficulty.

P-mod features

P-mod allows:

  • Adjust the number of steps in the sniper scope and the magnification
  • Configure the "commander's camera" - the maximum distance in arcade mode
  • Disable camera rocking when firing and hitting your tank (dynamic camera)
  • Add session statistics and extended battle results information to the game client
  • Configure battle chat filter
  • Increase the display time of the "sixth sense" light
  • Install / remove removable tank equipment in one click
  • And much more

Video - overview

The video demonstrates how the P-mod session statistics work. With its help, you can get comprehensive information about your current results and their impact on performance statistics and balance of silver and

Website Version: - Updated: 24 January 2018

Installing mods into games can be challenging. But in World of Tanks, the developers initially added support for custom modifications, therefore in the game folder there is a special folder for mods called res_mods, which is responsible for modifications.

The theory of how mods work

Let's take a look at how it all works in Wot. First, the game loads all the resources from the res folder, which contains the game files such as sound, textures, models, scripts and much more. It is in World of Tanks that all this is packed into the archives, so that the game loads a little faster. In fact, we can take the file we need from there (for example, the skin of a tank) and change it. Then we put it back, replacing the existing file. And everything will work. But this method is inconvenient, firstly, we would have to save the original files in case nothing works, and secondly, when there are a lot of mods, we will not be able to delete all this, because we need to remember what and where to throw.

This is why the res_mods folder exists, after the game has loaded files from the res folder, it loads files from res_mods, and if there is a file that has already been loaded from the res folder, then the game will take the last option, that is, our modified one from the res_mods folder ... In this convenient way, everything is done in World of Tanks.

How to install mods in World of Tanks?

At the moment, there are two folders for modifications in World of Tanks. The first is mods, it appeared recently and is needed for mods that are packed and have the .wotmods format. The second folder was almost from the very beginning, this is res_mods, it is needed for unpacked mods.

Both of these folders, inside themselves, also contain folders with the number of the current version of the game, now it's 1.6.1.0, and folders of older versions can simply be deleted so that they do not interfere.

On our site, in each mod, we write how to install it. But often we post modifications together with the necessary folders, and therefore, all that is needed is to open the downloaded archive and copy (or unpack or move the contents with the mouse, this is the same thing) to the folder where you have World of Tanks installed.

Note: If during the installation of the game you did not change anything, then the tanks were installed in C: \\\\ Games \\ World_of_Tanks. Actually, this is the folder with the game.

Always read the description for the mod, we ALWAYS write how exactly to install this or that mod. Below we provide a list of possible installations.

Installation options for modifications

  • Unpack the archive into the World of Tanks folder - Everything is simple here, open the downloaded archive, select everything that is there with the mouse and transfer it to the folder with the installed game.
  • Copy the mods folder (or res_mods) to the World of Tanks folder - Everything is the same as in the previous version, but when it is written this way, then perhaps there are more folders in the archive, for example, with fonts or additional mod options, so if you copy everything at once then nothing will work.
  • Unpack the archive into the World of Tanks \\ mods \\ 1.6.1.0 folder (or World of Tanks \\ res_mods \\ 1.6.1.0) - Almost the same as before, but now after going into the game folder, you need to go to mods (or res_mods) , and then in 1.6.1.0 and copy the contents of the downloaded archive there.
  • Install fonts - It's simple, there is a folder in the archive with the name "font", go into it, then click on each file 2 times, and after the font has opened, click "install". All. You don't need to copy anything anywhere.
  • Run Installer (or Run Program) - In this case, these are usually either programs or modpacks with installers. There is no need to copy anything, just double-click and that's it.

Removing World of Tanks Mods

To uninstall a specific mod, you need to know what files were installed, and just delete them. And to remove ALL mods from tanks, you just need to clear the mods / 1.6.1.0 and res_mods / 1.6.1.0 folders. But in any case, do not delete the 1.6.1.0 folders themselves, otherwise the game simply will not start.

The beta testing stage is underway and the developers did not make the res_mods folder to install mods. Why didn't they do the folder itself below.

"Res_mods" folder World of Warplanes

At the moment, the game World of Warplanes has left the CBT stage and is in the OBT. What does this mean. Nothing) The developers are testing the game and looking for buggies to make a full release. At this stage, Wargaming did not make the res_mods folder, as in World of Tanks, which is needed to install mods. This folder is needed so as not to change the client's file system, and if we install a mod and there is a new bug, then the developers will not be able to understand why it appeared, whether the client or the mod. Therefore, the craftsmen themselves created such a folder, and now to install the mod you do not need to pick the .pkg archives, but simply extract the contents into this folder.

To install the scopes, the .swf files need to be dropped into res_mods \\ gui \\ flash \\, etc.

And the folder itself must be placed in the root of the game \\ World_of_Warplanes \\